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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="Bawylie" data-source="post: 6756113" data-attributes="member: 6776133"><p>The Battlemaster is a 70/30 fighter :: warlord. And warlord players would prefer to be more warlord than fighter. I think that's the largest deficiency of the Battlemaster-as-warlord. Battlemaster is fine all on its own, if you want to do maneuvers and whatnot & aren't concerned with being a warlord so much. </p><p></p><p>Another one of these threads asked about how much "healing" a warlord should do vs how much "damage mitigation." I favor damage mitigation myself, but don't oppose hp restoration. You might find a warlord that didn't heal at all, but instead raised AC or cut incoming damage, WAY less objectionable. </p><p></p><p>Most of us agree that the warlord ought to be able to accomplish these 3 things (in some form):</p><p>1.) mitigate damage (somehow)</p><p>2.) grant actions to allies (somehow)</p><p>3.) grant combat bonuses to allies (of some kind)</p><p></p><p>I don't imagine you'd object to any of these things collectively or individually, on their own. You might have some (very understandable) objections to specific implementations of those things. Like a warlord whose vocal shouts actually closing wounds would be silly to you. But, we're all kind of trying to find a way to do these 3 things in ways that are fun, not-trivial, non-magical, not OP. </p><p></p><p>If you have ideas on how, that'd be neat! A lot of us have started from existing mechanics and tried porting them over. Some of us have written new ones. None of us has hit the exact right note. </p><p></p><p>Now, the objections to warlord are gonna exist. Ok, fine. What we'd like to do is try to design one that fits the 5e game, and addresses those objections without sacrificing the secret sauce that makes the warlord what it is. We're not asking anyone to give up their objections - that's dumb. Just asking for positive contributions such that we can move forward, rather than re-litigating why the damn class should exist in the first place.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 6756113, member: 6776133"] The Battlemaster is a 70/30 fighter :: warlord. And warlord players would prefer to be more warlord than fighter. I think that's the largest deficiency of the Battlemaster-as-warlord. Battlemaster is fine all on its own, if you want to do maneuvers and whatnot & aren't concerned with being a warlord so much. Another one of these threads asked about how much "healing" a warlord should do vs how much "damage mitigation." I favor damage mitigation myself, but don't oppose hp restoration. You might find a warlord that didn't heal at all, but instead raised AC or cut incoming damage, WAY less objectionable. Most of us agree that the warlord ought to be able to accomplish these 3 things (in some form): 1.) mitigate damage (somehow) 2.) grant actions to allies (somehow) 3.) grant combat bonuses to allies (of some kind) I don't imagine you'd object to any of these things collectively or individually, on their own. You might have some (very understandable) objections to specific implementations of those things. Like a warlord whose vocal shouts actually closing wounds would be silly to you. But, we're all kind of trying to find a way to do these 3 things in ways that are fun, not-trivial, non-magical, not OP. If you have ideas on how, that'd be neat! A lot of us have started from existing mechanics and tried porting them over. Some of us have written new ones. None of us has hit the exact right note. Now, the objections to warlord are gonna exist. Ok, fine. What we'd like to do is try to design one that fits the 5e game, and addresses those objections without sacrificing the secret sauce that makes the warlord what it is. We're not asking anyone to give up their objections - that's dumb. Just asking for positive contributions such that we can move forward, rather than re-litigating why the damn class should exist in the first place. [/QUOTE]
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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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