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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="El Mahdi" data-source="post: 6756229" data-attributes="member: 59506"><p>Okay. First off, you can't claim that you're fine with other people having or playing what they want, and at the same time try to exert counter pressure against inclusion by saying you'll quit playing the game (translation: quit <em>buying</em> the game) if it's included.</p><p></p><p>In other words, you're not fine with other people having and playing a Warlord if you actively take action (with your wallet) to prevent the very existence of that class.</p><p></p><p></p><p>Those two claims are contradictory.</p><p></p><p></p><p>Second, even in a game where somebody might be playing a Warlord, there is nothing saying you have to do anything the Warlord advises, or accept any bonus, buff, or hit points.</p><p></p><p>There is no penalty for ignoring the Warlord. Nobody is going to twist your arm. WotC game police are not going to break down your door and haul you away if you don't comply.</p><p></p><p>There is no <em>Force</em> at play in any potential scenario whatsoever.</p><p></p><p>And how are you the <em>bad guy</em> just because somebody else wants to be a jerk? You tell them up front that you're not following their guidance. If they insist on doing it anyways, <em>they</em> are the one being the jerk. That has nothing to do with a Warlord class and everything to do with that person.</p><p></p><p>If you want, you can even make that a part of your character - they don't like being told what to do, they don't trust that person, their character reminds your character of somebody, they've been burned before, they're part of a group or faction you don't like, they're alignment is in opposition to yours, etc. Based on character and campaign specifics, there could be dozens of narrative reasons why your character would ignore the Warlord's input.</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 6756229, member: 59506"] Okay. First off, you can't claim that you're fine with other people having or playing what they want, and at the same time try to exert counter pressure against inclusion by saying you'll quit playing the game (translation: quit [I]buying[/I] the game) if it's included. In other words, you're not fine with other people having and playing a Warlord if you actively take action (with your wallet) to prevent the very existence of that class. Those two claims are contradictory. Second, even in a game where somebody might be playing a Warlord, there is nothing saying you have to do anything the Warlord advises, or accept any bonus, buff, or hit points. There is no penalty for ignoring the Warlord. Nobody is going to twist your arm. WotC game police are not going to break down your door and haul you away if you don't comply. There is no [I]Force[/I] at play in any potential scenario whatsoever. And how are you the [I]bad guy[/I] just because somebody else wants to be a jerk? You tell them up front that you're not following their guidance. If they insist on doing it anyways, [I]they[/I] are the one being the jerk. That has nothing to do with a Warlord class and everything to do with that person. If you want, you can even make that a part of your character - they don't like being told what to do, they don't trust that person, their character reminds your character of somebody, they've been burned before, they're part of a group or faction you don't like, they're alignment is in opposition to yours, etc. Based on character and campaign specifics, there could be dozens of narrative reasons why your character would ignore the Warlord's input. [/QUOTE]
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Community
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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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