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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="Lord Twig" data-source="post: 6756295" data-attributes="member: 31754"><p>You'll see that I've clarified my statement above that I would support (a.k.a. continue to buy) D&D products with the Warlord class as an option.</p><p></p><p>However, if an adventure book comes out where you are tasked with working with some NPC Warlord I may pass on it. If I could swap the character with a Fighter I might do that instead. If I'm a player I just won't play in that game.</p><p></p><p>If campaign books come out with Warlords as every guard captain you meet or are rulers of every town you enter. I will probably just give up all together. But that's not very likely to happen.</p><p></p><p>Look. 4th edition D&D was not a bad game. Lots of people loved it. But it was not my cup of tea. Everyone in my group except for one person didn't care for it and our group broke up shortly afterwards. We got back together when Pathfinder came out, and it was fun for quite a while. Eventually it became too much to keep up with and we stopped playing that too. Sure we could have continued with just the rules we had, but for whatever reason we didn't.</p><p></p><p>Enter D&D 5th. Love the game! My friends and I found the more vague, less finicky, DM empowering rules refreshing. There are some 4e-isms in it, but it wasn't overpowering. We used some optional rules and ignored others. We have even done some "Theater of the Mind" combats with no grid at all for the first time in many, many years. Great!</p><p></p><p>Now WotC is starting to add stuff. I will encourage them to add stuff I like, and leave out stuff I don't like. Isn't that what everybody does? If it is something I really don't like, but other people really want, then "Well, put it in as optional" is a reasonable compromise. Isn't it?</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6756295, member: 31754"] You'll see that I've clarified my statement above that I would support (a.k.a. continue to buy) D&D products with the Warlord class as an option. However, if an adventure book comes out where you are tasked with working with some NPC Warlord I may pass on it. If I could swap the character with a Fighter I might do that instead. If I'm a player I just won't play in that game. If campaign books come out with Warlords as every guard captain you meet or are rulers of every town you enter. I will probably just give up all together. But that's not very likely to happen. Look. 4th edition D&D was not a bad game. Lots of people loved it. But it was not my cup of tea. Everyone in my group except for one person didn't care for it and our group broke up shortly afterwards. We got back together when Pathfinder came out, and it was fun for quite a while. Eventually it became too much to keep up with and we stopped playing that too. Sure we could have continued with just the rules we had, but for whatever reason we didn't. Enter D&D 5th. Love the game! My friends and I found the more vague, less finicky, DM empowering rules refreshing. There are some 4e-isms in it, but it wasn't overpowering. We used some optional rules and ignored others. We have even done some "Theater of the Mind" combats with no grid at all for the first time in many, many years. Great! Now WotC is starting to add stuff. I will encourage them to add stuff I like, and leave out stuff I don't like. Isn't that what everybody does? If it is something I really don't like, but other people really want, then "Well, put it in as optional" is a reasonable compromise. Isn't it? [/QUOTE]
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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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