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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="Tony Vargas" data-source="post: 6757233" data-attributes="member: 996"><p>bonuses to damage</p><p>ending conditions</p><p>condition immunities </p><p>granting re-rolls (attacks or saves)</p><p>forcing re-rolls (enemies)</p><p>marking (just marking, or marking on behalf of an ally - a related thing would be granting a conditional attack, like an OA)</p><p></p><p>and </p><p></p><p>Warlord's Recovery and the paragon path utility Bolt of Genius as actions, No Gambit is Wasted as a reaction, and some others. In 5e it'd have to be something like 'gain one specific benefit of a Short Rest, within such-and-such parameters...' nothing like that exists that I'm aware of, so that's one, I suppose.</p><p>(Take all the confusion out of the game and what would you have? A 1st level Champion Fighter, maybe.) ;P Seriously, though, from Combat Leader to Stall Tactics to Guileful Switch, messing with Initiative was definitely a possibility. </p><p></p><p>...and I'm sure there are others if you want to comb through all the exception-based tricks 4e came up with for the class...</p><p></p><p>Now a lot of those aren't hard to come up with. You didn't mention an damage bonus, for instance, and even if there isn't a martial buff-an-ally's-damage mechanic out there, it's not like it's a novel or problematic mechanic. It's a simple bonus. </p><p></p><p>Maybe not everything, but enough of the stickier mechanics it'd take to design a full warlord class have been tackled that actually going through with it should certainly be possible, even with such limited resources as they seem to be struggling with...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6757233, member: 996"] bonuses to damage ending conditions condition immunities granting re-rolls (attacks or saves) forcing re-rolls (enemies) marking (just marking, or marking on behalf of an ally - a related thing would be granting a conditional attack, like an OA) and Warlord's Recovery and the paragon path utility Bolt of Genius as actions, No Gambit is Wasted as a reaction, and some others. In 5e it'd have to be something like 'gain one specific benefit of a Short Rest, within such-and-such parameters...' nothing like that exists that I'm aware of, so that's one, I suppose. (Take all the confusion out of the game and what would you have? A 1st level Champion Fighter, maybe.) ;P Seriously, though, from Combat Leader to Stall Tactics to Guileful Switch, messing with Initiative was definitely a possibility. ...and I'm sure there are others if you want to comb through all the exception-based tricks 4e came up with for the class... Now a lot of those aren't hard to come up with. You didn't mention an damage bonus, for instance, and even if there isn't a martial buff-an-ally's-damage mechanic out there, it's not like it's a novel or problematic mechanic. It's a simple bonus. Maybe not everything, but enough of the stickier mechanics it'd take to design a full warlord class have been tackled that actually going through with it should certainly be possible, even with such limited resources as they seem to be struggling with... [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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