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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="mellored" data-source="post: 6757329" data-attributes="member: 6801209"><p>Combat Inspiration (valor bard)</p><p></p><p>There is no extra saving throws, but i don't see why there couldn't be.</p><p></p><p>I don't recall immunities.</p><p>But paladin aura's can make you immune to fear and charm.</p><p></p><p>I havn't seen any reroll ability of any kind in 5e.</p><p>And cutting words turns hit's into misses, which fills the same function.</p><p></p><p>Though i don't think there's a offensive bonus as a reaction for an ally. So that's 2.</p><p></p><p>You can take sentinel to 'mark' things yourself. Also panache from swashbuckler.</p><p></p><p>Though no directing attacks towards allies. So 3.</p><p></p><p>Abilities are just too variable to have a general use case. Like how many ki is worth a warlock spell slot?</p><p></p><p>It just doesn't work without unified power structure. That one is just going to have to be lost.</p><p></p><p>Another one i don't see translating. They don't even have delay in 5e, so i don't think mid-battle initiative changes can make it across. Fun as it was as a player, it wasn't so fun as a DM.</p><p></p><p>At best, some start-of-battle initiative rolling boosting and/or delaying. Both exists.</p><p></p><p>I don't have DDI anymore, never had books, and was never a big warlord player. </p><p>I played a bunch of different classes instead.</p><p></p><p>I agree. </p><p></p><p>The extra saving throw would require new wording, but it's reasonably possible.</p><p>The reaction to-hit bonus is plain obvious.</p><p>Marking for someone else is just taking panache and changing the person.</p><p></p><p></p><p>Just trying to get a list together. See what's missing, and what can fit into 5e.</p><p></p><p>Edit; Acutually there is a reaction boost to attack, with the war cleric. Though i'm not sure if channel divinity counts as "magic". Though at least it's not a spell.</p></blockquote><p></p>
[QUOTE="mellored, post: 6757329, member: 6801209"] Combat Inspiration (valor bard) There is no extra saving throws, but i don't see why there couldn't be. I don't recall immunities. But paladin aura's can make you immune to fear and charm. I havn't seen any reroll ability of any kind in 5e. And cutting words turns hit's into misses, which fills the same function. Though i don't think there's a offensive bonus as a reaction for an ally. So that's 2. You can take sentinel to 'mark' things yourself. Also panache from swashbuckler. Though no directing attacks towards allies. So 3. Abilities are just too variable to have a general use case. Like how many ki is worth a warlock spell slot? It just doesn't work without unified power structure. That one is just going to have to be lost. Another one i don't see translating. They don't even have delay in 5e, so i don't think mid-battle initiative changes can make it across. Fun as it was as a player, it wasn't so fun as a DM. At best, some start-of-battle initiative rolling boosting and/or delaying. Both exists. I don't have DDI anymore, never had books, and was never a big warlord player. I played a bunch of different classes instead. I agree. The extra saving throw would require new wording, but it's reasonably possible. The reaction to-hit bonus is plain obvious. Marking for someone else is just taking panache and changing the person. Just trying to get a list together. See what's missing, and what can fit into 5e. Edit; Acutually there is a reaction boost to attack, with the war cleric. Though i'm not sure if channel divinity counts as "magic". Though at least it's not a spell. [/QUOTE]
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Community
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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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