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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="Hussar" data-source="post: 6757434" data-attributes="member: 22779"><p>The problem is, [MENTION=6801209]mellored[/MENTION], even with what you've listed, is spread across two classes - a Valor Bard and a Paladin. Plus a feat. We're talking, at absolute minimum, a 6th level character just to get the basics of a warlord. Plus, you'd need a Battlemaster Fighter in there to grant extra attacks. Now we're talking a 9th level character, minimum. That's just not feasible. Players shouldn't have to wait 1/2 of a campaign (or more) just to play something. And before someone brings up things like Archmages and Grand Druids, those are NOT the same as a basic Warlord. That's what you become when you retire, not when you start out.</p><p></p><p>And, it's not really contested that the mechanics are in 5e that gives you something that's close to a warlord. Personally, I certainly don't need or expect a 1:1 conversion. Every class got some pretty major rewriting, so, I'd expect a 5e warlord to be a WHOLE lot less complex than a 4e warlord and a whole lot less finicky. Even the idea of removing status effects isn't really necessary. Not that many status effects actually exist in 5e, and most of them won't be seen in a given encounter. It's not like 4e where you could see six or eight status effects on a single target at the same time. By and large in 5e you might only have one or two. So, I wouldn't expect a 5e warlord to mitigate effects terribly much. </p><p></p><p>But, I think the baseline has to be that a warlord, that is recognisably a warlord, without a boat load of extra mechanics and flavour (a paladin and a bard come with buckets of both) that have nothing to do with actually being a warlord. I mean, why would a warlord have an Oath of any sort? There's no need at all. Never minding about why is my warlord a performer. </p><p></p><p>Yes, you can get something that looks kinda like a warlord using existing classes and whatnot, but, it's only an approximation. Considering the HUGE kerfuffle there was in 4e that you couldn't play an Archer fighter, I would think that people would be a LOT more understanding and sympathetic.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6757434, member: 22779"] The problem is, [MENTION=6801209]mellored[/MENTION], even with what you've listed, is spread across two classes - a Valor Bard and a Paladin. Plus a feat. We're talking, at absolute minimum, a 6th level character just to get the basics of a warlord. Plus, you'd need a Battlemaster Fighter in there to grant extra attacks. Now we're talking a 9th level character, minimum. That's just not feasible. Players shouldn't have to wait 1/2 of a campaign (or more) just to play something. And before someone brings up things like Archmages and Grand Druids, those are NOT the same as a basic Warlord. That's what you become when you retire, not when you start out. And, it's not really contested that the mechanics are in 5e that gives you something that's close to a warlord. Personally, I certainly don't need or expect a 1:1 conversion. Every class got some pretty major rewriting, so, I'd expect a 5e warlord to be a WHOLE lot less complex than a 4e warlord and a whole lot less finicky. Even the idea of removing status effects isn't really necessary. Not that many status effects actually exist in 5e, and most of them won't be seen in a given encounter. It's not like 4e where you could see six or eight status effects on a single target at the same time. By and large in 5e you might only have one or two. So, I wouldn't expect a 5e warlord to mitigate effects terribly much. But, I think the baseline has to be that a warlord, that is recognisably a warlord, without a boat load of extra mechanics and flavour (a paladin and a bard come with buckets of both) that have nothing to do with actually being a warlord. I mean, why would a warlord have an Oath of any sort? There's no need at all. Never minding about why is my warlord a performer. Yes, you can get something that looks kinda like a warlord using existing classes and whatnot, but, it's only an approximation. Considering the HUGE kerfuffle there was in 4e that you couldn't play an Archer fighter, I would think that people would be a LOT more understanding and sympathetic. [/QUOTE]
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Community
General Tabletop Discussion
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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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