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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="Tony Vargas" data-source="post: 6758360" data-attributes="member: 996"><p>I'm reluctant to concede that 5e's more open design philosophy leaves it unable to do certain things. Needing to do them in a more complicated or less consistent manner, sure, but not unable. 5e has cyclical initiative, using the same kind of check as 3.5 and 4e, it should be able to handle anything from a simple initiative bonus, upon-rolling-initiative triggers, to initiative-changing options. It might require unique language each time, but it can do it.</p><p></p><p>Likewise, lack of a common resource-recovery structure doesn't mean no commonalities among resource recovery. There are /lots/ of short-rest recharge abilities. It should be possible to let an ally recharge /one/. It may work out that it ends up being better for Warlocks than for Monks, but, hey, that's just a way they're different from eachother, per that no-common-structure design. </p><p></p><p>In another thread I'm A Banana 'proved' that it was (or wasn't, I can't recall). I think either it was the Cleric using magic or the deity intervening so it wasn't magic.... something like that. :shrug:</p><p></p><p>Either way, it's an example of an extant mechanic.</p><p></p><p></p><p>There's definitely a lot missing in the sense of putting together a build. There's not a whole lot missing in the sense of mechanical precedents, though 5e doesn't really demand mechanical precedents, it's still very nearly exception-based, and very open in design philosophy. I don't think there's really anything you "can't fit" into 5e - there may be a few things that are redundant as class abilities, because they're trivially/universally available. Move-attack-move tricks, for instance. 3.5 had a significant feat tree to complete (Spring Attack) for that, numerous 4e powers were distinct, limited, variations on that. In 5e everyone can do it, by default. Conversely, in 5e there are a few distinct, limited ways to Charge, which all prior eds let anyone do.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6758360, member: 996"] I'm reluctant to concede that 5e's more open design philosophy leaves it unable to do certain things. Needing to do them in a more complicated or less consistent manner, sure, but not unable. 5e has cyclical initiative, using the same kind of check as 3.5 and 4e, it should be able to handle anything from a simple initiative bonus, upon-rolling-initiative triggers, to initiative-changing options. It might require unique language each time, but it can do it. Likewise, lack of a common resource-recovery structure doesn't mean no commonalities among resource recovery. There are /lots/ of short-rest recharge abilities. It should be possible to let an ally recharge /one/. It may work out that it ends up being better for Warlocks than for Monks, but, hey, that's just a way they're different from eachother, per that no-common-structure design. In another thread I'm A Banana 'proved' that it was (or wasn't, I can't recall). I think either it was the Cleric using magic or the deity intervening so it wasn't magic.... something like that. :shrug: Either way, it's an example of an extant mechanic. There's definitely a lot missing in the sense of putting together a build. There's not a whole lot missing in the sense of mechanical precedents, though 5e doesn't really demand mechanical precedents, it's still very nearly exception-based, and very open in design philosophy. I don't think there's really anything you "can't fit" into 5e - there may be a few things that are redundant as class abilities, because they're trivially/universally available. Move-attack-move tricks, for instance. 3.5 had a significant feat tree to complete (Spring Attack) for that, numerous 4e powers were distinct, limited, variations on that. In 5e everyone can do it, by default. Conversely, in 5e there are a few distinct, limited ways to Charge, which all prior eds let anyone do. [/QUOTE]
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Community
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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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