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General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="mellored" data-source="post: 6760761" data-attributes="member: 6801209"><p><span style="font-family: 'verdana'">Then we'll just have to disagree on that point.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">That's a reasonable thing to add.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">Grapple is movement denial available to anyone.</span></p><p><span style="font-family: 'verdana'">I don't know what denying smite is, but giving someone disadvantage to attack happens.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">There's no martial forced movement of enemies. There are magical versions though (command, dissonant whispers). Not sure there should be really.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">There is no warlords gambit. Closest thing is reckless attack. That would defiantly be cool to have. "enemies have advantage on attacks against you, allies have advantage on attacks against the enemy".</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">I remember somewhere there was an ability to jump into the middle of an enemies movement. Maybe in the Mystic UA. Though i think most warlord interrupts should not transfer. It adds to turn order confusion, and tended to be a bit OP.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">You can use maneuvering attack multiple times in a turn, letting everyone move.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">There's no way to get someone to move+attack as a reaction. Not sure there should be. Giving out too many actions is what made warlord a bit too strong.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">Martial Frightened already happens. Which prevents movement towards you, and disadvantage to ability checks.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">Save penalty might be too strong. It's pretty rare and limited.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p></blockquote><p></p>
[QUOTE="mellored, post: 6760761, member: 6801209"] [FONT=verdana]Then we'll just have to disagree on that point. That's a reasonable thing to add. Grapple is movement denial available to anyone. I don't know what denying smite is, but giving someone disadvantage to attack happens. There's no martial forced movement of enemies. There are magical versions though (command, dissonant whispers). Not sure there should be really. There is no warlords gambit. Closest thing is reckless attack. That would defiantly be cool to have. "enemies have advantage on attacks against you, allies have advantage on attacks against the enemy". I remember somewhere there was an ability to jump into the middle of an enemies movement. Maybe in the Mystic UA. Though i think most warlord interrupts should not transfer. It adds to turn order confusion, and tended to be a bit OP. You can use maneuvering attack multiple times in a turn, letting everyone move. There's no way to get someone to move+attack as a reaction. Not sure there should be. Giving out too many actions is what made warlord a bit too strong. Martial Frightened already happens. Which prevents movement towards you, and disadvantage to ability checks. Save penalty might be too strong. It's pretty rare and limited. [/font] [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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