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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="Leatherhead" data-source="post: 6761331" data-attributes="member: 53176"><p>In 5e that mechanic was displaced by Advantage and Disadvantage.</p><p></p><p>In fact you could do the 5E warlord with just 5 abilities:</p><p></p><ol> <li data-xf-list-type="ol">Attack Action that grants (Dis)Advantage to a target of your choice on their next roll, after level 5 you can apply it to two targets because you get two attacks. If used on attack roll grants a damage buff.</li> <li data-xf-list-type="ol">Bonus Action that heals by spending HD (possibly with a CHA bonus to smooth the dice out), After level 3, it also removes conditions.</li> <li data-xf-list-type="ol">Encounter limited resource that allows them to move targets around the battle. Use as an attack rider.</li> <li data-xf-list-type="ol">Encounter Limited resource that triggers Opportunity Attacks from team mates (possibly using the same pool as above, uses INT as bonus damage)</li> <li data-xf-list-type="ol">Temporary HP buffer. Triggered on Rest. Because the pseudo-damage-reduction powers were replaced with resistance to damage and you have actual healing to use instead.</li> </ol><p></p><p>That's really all the warlord would do in 5e. All the other fiddly bits are just fiddly bits and rules artifacts of 4e. Even the scaling is obvious, just add the proficiency bonus where you need a variable.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6761331, member: 53176"] In 5e that mechanic was displaced by Advantage and Disadvantage. In fact you could do the 5E warlord with just 5 abilities: [LIST=1] [*]Attack Action that grants (Dis)Advantage to a target of your choice on their next roll, after level 5 you can apply it to two targets because you get two attacks. If used on attack roll grants a damage buff. [*]Bonus Action that heals by spending HD (possibly with a CHA bonus to smooth the dice out), After level 3, it also removes conditions. [*]Encounter limited resource that allows them to move targets around the battle. Use as an attack rider. [*]Encounter Limited resource that triggers Opportunity Attacks from team mates (possibly using the same pool as above, uses INT as bonus damage) [*]Temporary HP buffer. Triggered on Rest. Because the pseudo-damage-reduction powers were replaced with resistance to damage and you have actual healing to use instead. [/list] That's really all the warlord would do in 5e. All the other fiddly bits are just fiddly bits and rules artifacts of 4e. Even the scaling is obvious, just add the proficiency bonus where you need a variable. [/QUOTE]
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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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