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I don't care anymore! The Magic shope is OPEN!
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<blockquote data-quote="ClaytonCross" data-source="post: 7283092" data-attributes="member: 6880599"><p>My GM runs magic shops as a pop up rare commodity. Due to the value of the items the shops move to prevent robbery and are deliberately hard to find. We role an investigation check or a higher perception check to find the shop each time. So even if you find a great shop you may not be able to find it again. Then when you do in the shop you have to know what you want, the GM roles percentile dice to see if they have it. Pass or fail each time you ask the odds of finding the magic item you want drops. In other words, the first person to know what they want has the best chance of finding the item your looking for and as each player asks it gets harder and harder until he says ...at this point your done looking through the magic items and nothing else suites you or your party... He roles for the starting difficulty and 1s cause the percentage to drop faster 20s let the next person get the same percentage. The prices are set on a rarity value then adjust with "sales price roll" and the character can do a persuasion role to try to lower the price but a bad roll causes it to go up. </p><p></p><p>Because we pick the items he doesn't have to create anything for the shop or know the items and uses the same tables every-time.</p><p></p><p>Then he usually adds a story element for the sales man... one had deck of many things and you could draw one card for 200gp... he said your characters don't know this but your dealing with Loki the deck is real and you are taking on fate if you buy a card. ... someone did... that demon should show up any day now. lol</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7283092, member: 6880599"] My GM runs magic shops as a pop up rare commodity. Due to the value of the items the shops move to prevent robbery and are deliberately hard to find. We role an investigation check or a higher perception check to find the shop each time. So even if you find a great shop you may not be able to find it again. Then when you do in the shop you have to know what you want, the GM roles percentile dice to see if they have it. Pass or fail each time you ask the odds of finding the magic item you want drops. In other words, the first person to know what they want has the best chance of finding the item your looking for and as each player asks it gets harder and harder until he says ...at this point your done looking through the magic items and nothing else suites you or your party... He roles for the starting difficulty and 1s cause the percentage to drop faster 20s let the next person get the same percentage. The prices are set on a rarity value then adjust with "sales price roll" and the character can do a persuasion role to try to lower the price but a bad roll causes it to go up. Because we pick the items he doesn't have to create anything for the shop or know the items and uses the same tables every-time. Then he usually adds a story element for the sales man... one had deck of many things and you could draw one card for 200gp... he said your characters don't know this but your dealing with Loki the deck is real and you are taking on fate if you buy a card. ... someone did... that demon should show up any day now. lol [/QUOTE]
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