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I don't DM 4th edition, but when I do
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5792324" data-attributes="member: 4892"><p>For D&DN I'd like to see an approach that falls in the middle.</p><p></p><p>I want the rust monster's attacks to be capable of destroying weapons and armor. Just not instantly and not with leftover residuum. Watching your weapon slowly rot away at each touch of the foul beast you are trying to dispatch and hoping you can kill it before it finishes its meal sounds more exciting to me. If you suceed, then the party crafter can help repair your item.</p><p></p><p>I want a medusa to be able to turn you to stone. Just not instantly. Feeling your joints start to stiffen, feeling your weapon arm getting heavy, the crackling of stone slowly tracing its way across your skin. That's exciting to me.</p><p></p><p>Insta-death or Insta-suck don't appeal to me anymore, but a gradual, dramatic path towards doom sounds much cooler.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5792324, member: 4892"] For D&DN I'd like to see an approach that falls in the middle. I want the rust monster's attacks to be capable of destroying weapons and armor. Just not instantly and not with leftover residuum. Watching your weapon slowly rot away at each touch of the foul beast you are trying to dispatch and hoping you can kill it before it finishes its meal sounds more exciting to me. If you suceed, then the party crafter can help repair your item. I want a medusa to be able to turn you to stone. Just not instantly. Feeling your joints start to stiffen, feeling your weapon arm getting heavy, the crackling of stone slowly tracing its way across your skin. That's exciting to me. Insta-death or Insta-suck don't appeal to me anymore, but a gradual, dramatic path towards doom sounds much cooler. [/QUOTE]
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I don't DM 4th edition, but when I do
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