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I don't DM 4th edition, but when I do
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<blockquote data-quote="hanez" data-source="post: 5792971" data-attributes="member: 82160"><p>I think this post misses a lot of the point. Isn't there a person dedicated in EVERY group to make sure the dangerous monster doesn't ruin the fun of the game? Think about it, theres someone sitting at the table making sure the rust monster doesn't ruin everyones night uneccesarily.</p><p></p><p>The DM can do so in a TON of ways, like:</p><p></p><ul> <li data-xf-list-type="ul"> not pitting the party up against the monster until they are ready</li> <li data-xf-list-type="ul"> ruling that every item gets a saving throw because this was a young monster</li> <li data-xf-list-type="ul"> ruling that "your fathers sword" was soooo strong it resisted the rust but now has mysterious marks on it</li> <li data-xf-list-type="ul"> finding a group of NPCs to save the day but now you owe them and they have a request...</li> <li data-xf-list-type="ul">fudging some roles here and there (yeah DM Im looking at you, its your job to make sure the table has a good night)</li> <li data-xf-list-type="ul">take the items and DESTROY them and as the parties whining like a bunch of babies stack the dungeon with a TON of magic items to reoutfit and reenergize the party</li> </ul><p></p><p></p><p>I really dislike the increasing attitude that DMs aren't responsible for keeping the game fun. Inevitably someone is going to say "I dont want to fudge numbers, break rules, or stack a dungeon with more items", instead they want to fudge what the basic definition of a rust monster IS. Instead of fudging a number you want to take the threat of random danger out of D&D.</p></blockquote><p></p>
[QUOTE="hanez, post: 5792971, member: 82160"] I think this post misses a lot of the point. Isn't there a person dedicated in EVERY group to make sure the dangerous monster doesn't ruin the fun of the game? Think about it, theres someone sitting at the table making sure the rust monster doesn't ruin everyones night uneccesarily. The DM can do so in a TON of ways, like: [LIST] [*] not pitting the party up against the monster until they are ready [*] ruling that every item gets a saving throw because this was a young monster [*] ruling that "your fathers sword" was soooo strong it resisted the rust but now has mysterious marks on it [*] finding a group of NPCs to save the day but now you owe them and they have a request... [*]fudging some roles here and there (yeah DM Im looking at you, its your job to make sure the table has a good night) [*]take the items and DESTROY them and as the parties whining like a bunch of babies stack the dungeon with a TON of magic items to reoutfit and reenergize the party [/LIST] I really dislike the increasing attitude that DMs aren't responsible for keeping the game fun. Inevitably someone is going to say "I dont want to fudge numbers, break rules, or stack a dungeon with more items", instead they want to fudge what the basic definition of a rust monster IS. Instead of fudging a number you want to take the threat of random danger out of D&D. [/QUOTE]
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