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<blockquote data-quote="pemerton" data-source="post: 5794854" data-attributes="member: 42582"><p>This is the new horizons forum. We're supposedly talking, here, about a new, unity edition of D&D. Presumably a unity edition is going to be designed so as to support multiple playstyles, and - given the designer comments about multiple approaches sitting at the one table - it is apparently going to do this in a very smooth way with minmal tweaking of the basic chassis required.</p><p></p><p>Given that, what is to be gained by telling people who prefer a different style from yours to <em>deal with it</em>, etc?</p><p></p><p>Some players like Gygaxian play, where the GM is expected to push hard against the players, and degradation of a PC's mechanical capabilities - via energy drain, rust monsters, etc - is expected and accepted.</p><p></p><p>Others like play in which the PC, and the PC's adventures, are a vehicle for shaping the story of the campaign, for exploring what it means to be a hero in a world beset by forces of darkness. In that sort of game, challenges that run the risk of degrading PC's mechanical capabilities may just be a distraction, and perhaps an irritating one. If the goal of play, for a player, is to find out what happens when his/her PC confronts an avatar of Orcus, losing the magic weapon that is essential to that confrontation to a random encounter with a rust monster isn't improving the game, or providing meaningful adversity - it's just a pointless roadblock on the way to the good stuff, the real point of playing, namely, confronting Orcus.</p><p></p><p>For that player, the GM has <em>already</em> done the wrong thing in running the rust monster encounter. It's too late to ask the player to trust his/her GM to play fair - the GM has already taken a step that undermines confidence in the ability to run a good game for the player in question.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5794854, member: 42582"] This is the new horizons forum. We're supposedly talking, here, about a new, unity edition of D&D. Presumably a unity edition is going to be designed so as to support multiple playstyles, and - given the designer comments about multiple approaches sitting at the one table - it is apparently going to do this in a very smooth way with minmal tweaking of the basic chassis required. Given that, what is to be gained by telling people who prefer a different style from yours to [I]deal with it[/I], etc? Some players like Gygaxian play, where the GM is expected to push hard against the players, and degradation of a PC's mechanical capabilities - via energy drain, rust monsters, etc - is expected and accepted. Others like play in which the PC, and the PC's adventures, are a vehicle for shaping the story of the campaign, for exploring what it means to be a hero in a world beset by forces of darkness. In that sort of game, challenges that run the risk of degrading PC's mechanical capabilities may just be a distraction, and perhaps an irritating one. If the goal of play, for a player, is to find out what happens when his/her PC confronts an avatar of Orcus, losing the magic weapon that is essential to that confrontation to a random encounter with a rust monster isn't improving the game, or providing meaningful adversity - it's just a pointless roadblock on the way to the good stuff, the real point of playing, namely, confronting Orcus. For that player, the GM has [I]already[/I] done the wrong thing in running the rust monster encounter. It's too late to ask the player to trust his/her GM to play fair - the GM has already taken a step that undermines confidence in the ability to run a good game for the player in question. [/QUOTE]
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