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I don't DM 4th edition, but when I do
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<blockquote data-quote="pemerton" data-source="post: 5794953" data-attributes="member: 42582"><p>It's not to do with complexity. As I posted upthread, it's to do with certain mechanical features:</p><p></p><p>*increases in "+" of magic weapon needed to hit a creature (compare Basic D&D to AD&D);</p><p></p><p>*increased proficiency/specialisation mechanics;</p><p></p><p>*a wider range of "+" magic weapons available;</p><p></p><p>*scaling ACs.</p><p></p><p>Of these four considerations, only the first two go to complexity, and neither is all that complex. 4e is actually less baroque than AD&D in certain respects - it drops the requirement of magic to hit altogether, and just factors pluses of weapons into the scaling of bonuses vs defences.</p><p></p><p>A system like Burning Wheel is, arbuably at least, as baroque in its action resolution mechanics as 4e, but rust monsters wouldn't be a problem (except perhaps a bit too gonzo for the flavour of the game) because it has minimal scaling, minimal role of magic weapons, and broader proficiency/specialisation categories than any version of D&D since Basic.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5794953, member: 42582"] It's not to do with complexity. As I posted upthread, it's to do with certain mechanical features: *increases in "+" of magic weapon needed to hit a creature (compare Basic D&D to AD&D); *increased proficiency/specialisation mechanics; *a wider range of "+" magic weapons available; *scaling ACs. Of these four considerations, only the first two go to complexity, and neither is all that complex. 4e is actually less baroque than AD&D in certain respects - it drops the requirement of magic to hit altogether, and just factors pluses of weapons into the scaling of bonuses vs defences. A system like Burning Wheel is, arbuably at least, as baroque in its action resolution mechanics as 4e, but rust monsters wouldn't be a problem (except perhaps a bit too gonzo for the flavour of the game) because it has minimal scaling, minimal role of magic weapons, and broader proficiency/specialisation categories than any version of D&D since Basic. [/QUOTE]
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