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I don't DM 4th edition, but when I do
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<blockquote data-quote="ShinHakkaider" data-source="post: 5795213" data-attributes="member: 9213"><p>Okay had to walk away from the keyboard. Was a little heated. Better now.</p><p>Listen I get all of this stuff that youre saying here. </p><p></p><p>As a GM I've had character death completely derail a some interesting character stuff a player and I hashed out. I get it, I really do. </p><p></p><p>But as a player who once lost like, 4 PC's during a Keep on the Borderlands Campaign? Who lost something like 3 characters during A1 alone? And maybe 2 characters during G1-3? I know what it's like. TRUST ME. But it's not at all that difficult to pick up the ball and keep it rolling with a PC. It's not. It's a ROLE PLAYING GAME for pete's sake. If people are having problems coming up with new hooks especially when there are other hopefully still alive PC's at the table to hook into? Then there's a problem. </p><p></p><p>I'm sorry I dont think that rust monsters are a deal breaker. For me as a GM if I throw a rust monster at my players characters and someone's valued weapon or armor gets hosed, it's just an opportunity for them to get some newer, cooler weapons and armor. The trick is not to be a dick about I guess. If your players know that you're not out to screw them and you want it to be challenging and so do they then it's not a problem. </p><p></p><p>It's when people start throwing around the automatic accusations of mean-spiritedness and maliciousness for using a rust monster is when my hackles get raised because that hasn't been my feedback experience from several different groups of players for over 20 years. The idea that youre a bad DM or a Tyrant because to exhibit a certain amount of control over your game feels like an attack by self entitled players who really dont want to be challenged and want to be the heroes without putting in the work. </p><p></p><p>I dont fool myself into thinking that D&D is a work of fiction. I like that there's no guarantee for the heroes. No plot immunity. I like that if the heroes have fought and survived they've done so not because there's some greater story arc they have to finish but that they've legitimately done everything they could to survive against odds that would have killed any other person (any may have done exactly that) and have in fact SURVIVED. </p><p></p><p>As a GM? That is where I derive the most of my joy from. The player characters surviving. Whether its a Mind flayer raiding party, A stone ginat and his two pet Rust Monsters or hostile negotiations vs a vice lord and his gang. The the players PC's are left standing after getting the crap kicked out of them? That's makes me feel great as a DM.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 5795213, member: 9213"] Okay had to walk away from the keyboard. Was a little heated. Better now. Listen I get all of this stuff that youre saying here. As a GM I've had character death completely derail a some interesting character stuff a player and I hashed out. I get it, I really do. But as a player who once lost like, 4 PC's during a Keep on the Borderlands Campaign? Who lost something like 3 characters during A1 alone? And maybe 2 characters during G1-3? I know what it's like. TRUST ME. But it's not at all that difficult to pick up the ball and keep it rolling with a PC. It's not. It's a ROLE PLAYING GAME for pete's sake. If people are having problems coming up with new hooks especially when there are other hopefully still alive PC's at the table to hook into? Then there's a problem. I'm sorry I dont think that rust monsters are a deal breaker. For me as a GM if I throw a rust monster at my players characters and someone's valued weapon or armor gets hosed, it's just an opportunity for them to get some newer, cooler weapons and armor. The trick is not to be a dick about I guess. If your players know that you're not out to screw them and you want it to be challenging and so do they then it's not a problem. It's when people start throwing around the automatic accusations of mean-spiritedness and maliciousness for using a rust monster is when my hackles get raised because that hasn't been my feedback experience from several different groups of players for over 20 years. The idea that youre a bad DM or a Tyrant because to exhibit a certain amount of control over your game feels like an attack by self entitled players who really dont want to be challenged and want to be the heroes without putting in the work. I dont fool myself into thinking that D&D is a work of fiction. I like that there's no guarantee for the heroes. No plot immunity. I like that if the heroes have fought and survived they've done so not because there's some greater story arc they have to finish but that they've legitimately done everything they could to survive against odds that would have killed any other person (any may have done exactly that) and have in fact SURVIVED. As a GM? That is where I derive the most of my joy from. The player characters surviving. Whether its a Mind flayer raiding party, A stone ginat and his two pet Rust Monsters or hostile negotiations vs a vice lord and his gang. The the players PC's are left standing after getting the crap kicked out of them? That's makes me feel great as a DM. [/QUOTE]
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