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I don't get high-level D&D (merged)
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<blockquote data-quote="Altalazar" data-source="post: 1290851" data-attributes="member: 939"><p>I've said it before and I'll say it again: Getting rid of those spells is called: Playing LOW-LEVEL D&D. </p><p></p><p>It is true it takes a lot more creativity and skill to make a good high-level game, but then, if you have taken the PCs all the way there, that can make it more enjoyable as things shift - it adds new life to a game that perhaps had gotten repetitive. New challenges, the likes of which low to mid level parties can only dream of. </p><p></p><p>They decide the fate of whole kingdoms. Kings and Emperors ask, politely, for favors. Or the PCs visit their wrath upon those that don't. It is an entirely different level. If things like orcs are seen, it is because they are part of an army of tem million orcs that must be dealt with. </p><p></p><p>It is the cusp of the epic - where worlds rise and fall, where empires are born and die, all according to the success or failure of the PCs. It is NOT for the faint of heart. Perhaps the kingdom to be protected is the PCs' own - that which they have carefully built over many game-years or even game-decades, starting with a tiny castle built so long ago with party funds...</p><p></p><p>You just have to get into that spirit and mind-set and stop basing adventures off of silly little land or sea-treks where players are railroaded into encounters because they have few options. It allows the DM to get freer with the villains and their plans - no need to hold back! Be as devious as you can, because no matter what you come up with, near epic PCs will likely be able to do SOMETHING about it. </p><p></p><p>These are the tales of song!</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1290851, member: 939"] I've said it before and I'll say it again: Getting rid of those spells is called: Playing LOW-LEVEL D&D. It is true it takes a lot more creativity and skill to make a good high-level game, but then, if you have taken the PCs all the way there, that can make it more enjoyable as things shift - it adds new life to a game that perhaps had gotten repetitive. New challenges, the likes of which low to mid level parties can only dream of. They decide the fate of whole kingdoms. Kings and Emperors ask, politely, for favors. Or the PCs visit their wrath upon those that don't. It is an entirely different level. If things like orcs are seen, it is because they are part of an army of tem million orcs that must be dealt with. It is the cusp of the epic - where worlds rise and fall, where empires are born and die, all according to the success or failure of the PCs. It is NOT for the faint of heart. Perhaps the kingdom to be protected is the PCs' own - that which they have carefully built over many game-years or even game-decades, starting with a tiny castle built so long ago with party funds... You just have to get into that spirit and mind-set and stop basing adventures off of silly little land or sea-treks where players are railroaded into encounters because they have few options. It allows the DM to get freer with the villains and their plans - no need to hold back! Be as devious as you can, because no matter what you come up with, near epic PCs will likely be able to do SOMETHING about it. These are the tales of song! [/QUOTE]
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I don't get high-level D&D (merged)
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