Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
I don't get high-level D&D (merged)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Toras" data-source="post: 1291750" data-attributes="member: 13626"><p>Three ways to look and at a high level campaign</p><p></p><p>1.Scale the world. Its a classic. Maybe you spent most of your life in a small area, valley what ever. Now that you are tougher, you move into the world proper, perhaps bringing the valley with you. When your kingdom is a little small, teleport opens up places you could never travel in time to do anything about. The World itself is yours. And after this the planes, ala.</p><p></p><p>Planescape. Big fish need a big pond to grow. And honestly that raises the bar on the teleportation (inner planes none functional, outer is screwy, and if the mystery happens to span multiple plans you need at least a Planeshift or portal to get there. I play in a High (almost epic) Planescape game. The Bar for wandering through the planes is damn near infinite, depending on where you are, and if you want teleport-screwing, divination-wigging, and generally rough and tumble place to base a campaign in, you can't beat Sigil for its mysteries.</p><p></p><p>2.Great power equals Great Responsibility or Great Opporunity.</p><p>For those who run good or neutral with good leanings campaigns. Your players now possess incredible abilities, ones that make them head and shoulders above anyone else. What are they doing with them? Who are they helping? If you don't go adventuring that day, your cleric has many healing spells and other such things that are going unused. Is she/he going to let that going to waste or walk to the local village and cure the sick and injured before bed. </p><p>For a better example, you spend low to mid level fighting Red Wizards. When you reach high level you start to think, we should do something about Thay.</p><p>Evil Kingdoms, Sects, and Cults are what you fight at high levels, especially if you go proactive. Its an interesting twist when they are the invading force, the plotters, or the Inquistion plotting to remove threats that exist rather then the other way around.</p><p></p><p>For the evil, it is indeed time for you to be proactive as well. Why aren't you ruling this place, this world, everything. Or at least setting it all on fire. </p><p></p><p>3.You have my full and complete attention. This is most of what most of your enemies are thinking. In fact, many of them are quite possible teaming up to kill you in your sleep. If you have made it to high level, there are people who hate you for it. Perhaps the orcs have declared you an enemy of their race, and any where that keeps you must be burned and sacked. Perhaps those villians whose plots you have foiled start taking their displeasure out on your friends and relatives. Can you protect your family and wander the road looking for bad guys to fight? And for every enemy you had before, their is a new person or groups that only now considers you a threat. You have become that magic "job" to either retire on or set them for life, for every assassin you can think off. These are all things to think about.</p><p></p><p></p><p>Those are the serious thoughts, now for some silliness. Only in a high level game can the monk and samurai turn to the rest of the party and say " You go kill the command staff, we are going to stop the army." Only in a high level game can look a God like he is small and say "Bring it.". And Only in a high level game can you turn a Dark Lord of Lightnin into your own personal bug zapper.</p></blockquote><p></p>
[QUOTE="Toras, post: 1291750, member: 13626"] Three ways to look and at a high level campaign 1.Scale the world. Its a classic. Maybe you spent most of your life in a small area, valley what ever. Now that you are tougher, you move into the world proper, perhaps bringing the valley with you. When your kingdom is a little small, teleport opens up places you could never travel in time to do anything about. The World itself is yours. And after this the planes, ala. Planescape. Big fish need a big pond to grow. And honestly that raises the bar on the teleportation (inner planes none functional, outer is screwy, and if the mystery happens to span multiple plans you need at least a Planeshift or portal to get there. I play in a High (almost epic) Planescape game. The Bar for wandering through the planes is damn near infinite, depending on where you are, and if you want teleport-screwing, divination-wigging, and generally rough and tumble place to base a campaign in, you can't beat Sigil for its mysteries. 2.Great power equals Great Responsibility or Great Opporunity. For those who run good or neutral with good leanings campaigns. Your players now possess incredible abilities, ones that make them head and shoulders above anyone else. What are they doing with them? Who are they helping? If you don't go adventuring that day, your cleric has many healing spells and other such things that are going unused. Is she/he going to let that going to waste or walk to the local village and cure the sick and injured before bed. For a better example, you spend low to mid level fighting Red Wizards. When you reach high level you start to think, we should do something about Thay. Evil Kingdoms, Sects, and Cults are what you fight at high levels, especially if you go proactive. Its an interesting twist when they are the invading force, the plotters, or the Inquistion plotting to remove threats that exist rather then the other way around. For the evil, it is indeed time for you to be proactive as well. Why aren't you ruling this place, this world, everything. Or at least setting it all on fire. 3.You have my full and complete attention. This is most of what most of your enemies are thinking. In fact, many of them are quite possible teaming up to kill you in your sleep. If you have made it to high level, there are people who hate you for it. Perhaps the orcs have declared you an enemy of their race, and any where that keeps you must be burned and sacked. Perhaps those villians whose plots you have foiled start taking their displeasure out on your friends and relatives. Can you protect your family and wander the road looking for bad guys to fight? And for every enemy you had before, their is a new person or groups that only now considers you a threat. You have become that magic "job" to either retire on or set them for life, for every assassin you can think off. These are all things to think about. Those are the serious thoughts, now for some silliness. Only in a high level game can the monk and samurai turn to the rest of the party and say " You go kill the command staff, we are going to stop the army." Only in a high level game can look a God like he is small and say "Bring it.". And Only in a high level game can you turn a Dark Lord of Lightnin into your own personal bug zapper. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I don't get high-level D&D (merged)
Top