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I don't get high-level D&D (merged)
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<blockquote data-quote="Jolly Giant" data-source="post: 1291925" data-attributes="member: 5278"><p>Once the PCs get into 2-digit levels the game changes A LOT! I for one, think that's just great. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>After numerous TPKs (some due to PC stupidity, others to plain bad luck) both I and the players were getting tired of hunting down goblin cattle rustlers and clearing out kobold lairs, so we decided to start a campaign with level 10 characters.</p><p></p><p>It was a very welcome change, actually it was like a whole different game. That campaign has been running for 3 years now and the PCs have 22 class levels each. However, I've started a bit of an experiment and up until our last session (two days ago) the players were completely unaware of this...</p><p></p><p>I'm trying to push the game up yet a powerlevel, see if we can't make yet a new game out of this campaign. I've been a very generous DM for the last couple of levels, letting the PCs get more and more powerful by letting them recieve "rewards" from their deities etc. With all the templates, artifacts etc. they've gained their average ECL was 25-26 rather than 22.</p><p></p><p>Then, last session, the ultimate power-boost happened: I set them up against (very) minor deity (The Mother of Hags aka The Queen of Curses; one of my own creations) and they managed to kill her! At the moment of her death some of her divine power got transfered to the PCs, making them "hero-deities"/"quasi-deities" (divine rank 0), and their small army of followers all gained a permanent equivalent of "Lesser Aspect of the Deity" spell! (Since it was a permanent effect I made the +4 CHA bonus an inherit bonus rather than an enhancement bonus.)</p><p></p><p>Now we'll see if we can't get yet a "new" game out of this campaign... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p><strong>Disclaimer:</strong> I am NOT a munckin! (Normally... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) Nor are my players (mostly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). It's just that we've had so many low to mid-level campaigns and want to try something different...</p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 1291925, member: 5278"] Once the PCs get into 2-digit levels the game changes A LOT! I for one, think that's just great. :p After numerous TPKs (some due to PC stupidity, others to plain bad luck) both I and the players were getting tired of hunting down goblin cattle rustlers and clearing out kobold lairs, so we decided to start a campaign with level 10 characters. It was a very welcome change, actually it was like a whole different game. That campaign has been running for 3 years now and the PCs have 22 class levels each. However, I've started a bit of an experiment and up until our last session (two days ago) the players were completely unaware of this... I'm trying to push the game up yet a powerlevel, see if we can't make yet a new game out of this campaign. I've been a very generous DM for the last couple of levels, letting the PCs get more and more powerful by letting them recieve "rewards" from their deities etc. With all the templates, artifacts etc. they've gained their average ECL was 25-26 rather than 22. Then, last session, the ultimate power-boost happened: I set them up against (very) minor deity (The Mother of Hags aka The Queen of Curses; one of my own creations) and they managed to kill her! At the moment of her death some of her divine power got transfered to the PCs, making them "hero-deities"/"quasi-deities" (divine rank 0), and their small army of followers all gained a permanent equivalent of "Lesser Aspect of the Deity" spell! (Since it was a permanent effect I made the +4 CHA bonus an inherit bonus rather than an enhancement bonus.) Now we'll see if we can't get yet a "new" game out of this campaign... ;) [B]Disclaimer:[/B] I am NOT a munckin! (Normally... ;) ) Nor are my players (mostly ;) ). It's just that we've had so many low to mid-level campaigns and want to try something different... [/QUOTE]
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