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I don't get high-level D&D (merged)
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<blockquote data-quote="WizarDru" data-source="post: 1292518" data-attributes="member: 151"><p>Which begs the question, what DO you think Epic Adventuring should be like? </p><p> </p><p>I can tell you that several things don't work the way you expect. For example, the 'lots of money' clause only works when you build a character from scratch. As often as not, the players have significant upkeep, have been spending their loot the whole way up the chain, and turn most of it around to procure items to allow them to survive the threats they face. Things like the Improved Invisibility-Fly-Bombard tactics are less effective under 3.5, but were not nearly as effective at high levels as you might think, particularly against the high-CR opponents. The same applies with SBT tactics. As for the easy Resurrections...well, you and I have a differing defintion, most likely. My players have been ressurected several times...and I don't think any of them would have defined it as 'easy'. Never mind the requirements for said spells, which are often overlooked in the case of most high level spells.</p><p> </p><p>Now, it's a perfectly vaild argument that you don't like the amount of power PCs are capable of throwing around at that level. You may feel that high-level D&D trivializes some aspects of the fantasy genre that you enjoy, and that it doesn't fit your image of what high-level characters should do. I'm not sure, though, what you <strong><em>would</em></strong> have them do. After all, let's be honest...we're really talking high-level spells and high-level magic items as the most common complaint. I've never really heard anyone complain about the 20th level fighter or 20th level rogue in any but the broadest terms (and usually from someone who feels that sneak-attack is too good). But most of the players I've ever known are more interested in being Aragorn than the town guard of Bree, more interested in being Merlin or Gandalf than a hedge wizard. The powerful characters of a game don't have to be all NPCs.</p><p> </p><p>Ultimately, high-level D&D can support a variety of styles, from Sepulchrave's epic drama to Piratecat's free-wheeling fun to Shark's over-the-top military madness (with my little game somewhere in the middle, there). What it can't support is characters with little personal power, which may or may not be your style.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1292518, member: 151"] Which begs the question, what DO you think Epic Adventuring should be like? I can tell you that several things don't work the way you expect. For example, the 'lots of money' clause only works when you build a character from scratch. As often as not, the players have significant upkeep, have been spending their loot the whole way up the chain, and turn most of it around to procure items to allow them to survive the threats they face. Things like the Improved Invisibility-Fly-Bombard tactics are less effective under 3.5, but were not nearly as effective at high levels as you might think, particularly against the high-CR opponents. The same applies with SBT tactics. As for the easy Resurrections...well, you and I have a differing defintion, most likely. My players have been ressurected several times...and I don't think any of them would have defined it as 'easy'. Never mind the requirements for said spells, which are often overlooked in the case of most high level spells. Now, it's a perfectly vaild argument that you don't like the amount of power PCs are capable of throwing around at that level. You may feel that high-level D&D trivializes some aspects of the fantasy genre that you enjoy, and that it doesn't fit your image of what high-level characters should do. I'm not sure, though, what you [b][i]would[/i][/b] have them do. After all, let's be honest...we're really talking high-level spells and high-level magic items as the most common complaint. I've never really heard anyone complain about the 20th level fighter or 20th level rogue in any but the broadest terms (and usually from someone who feels that sneak-attack is too good). But most of the players I've ever known are more interested in being Aragorn than the town guard of Bree, more interested in being Merlin or Gandalf than a hedge wizard. The powerful characters of a game don't have to be all NPCs. Ultimately, high-level D&D can support a variety of styles, from Sepulchrave's epic drama to Piratecat's free-wheeling fun to Shark's over-the-top military madness (with my little game somewhere in the middle, there). What it can't support is characters with little personal power, which may or may not be your style. [/QUOTE]
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I don't get high-level D&D (merged)
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