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I don't get high-level D&D (merged)
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<blockquote data-quote="WizarDru" data-source="post: 1293930" data-attributes="member: 151"><p>Well, I don't agree with all of what you're saying, but I definitely see your point. I don't think the number of rounds is necessarily indicative of the epic nature of the combat, but I can agree with some of the problems that you've identified...heck, I mentioned some of them above.</p><p> </p><p>But I also point that I don't agree that play is forced into that style. Take a look at Sepulchrave's story hour, and you can how 'scry and fry' doesn't always work out well, or to PC or my story hour as to how it doesn't even prove that effective against enemies who are properly entrenched. You could rightly point out that this is more a point of campaign setting than the ruleset, and I'd agree, since that was my point. What I'm trying to point out is that BST is not a universal technique that all high level parties must employ. But you are right that it can be bothersome to verisimilitude to have to take such issues into account.</p><p> </p><p>I do agree that D&D will not mold most fantasy archetypes that well without significant work, and that there are times when it would be nice if it could. However, I haven't run into a game system that does, necesarily, as fiction and movies have different requirements and constraints than a game. But that's a whole 'nother discussion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 1293930, member: 151"] Well, I don't agree with all of what you're saying, but I definitely see your point. I don't think the number of rounds is necessarily indicative of the epic nature of the combat, but I can agree with some of the problems that you've identified...heck, I mentioned some of them above. But I also point that I don't agree that play is forced into that style. Take a look at Sepulchrave's story hour, and you can how 'scry and fry' doesn't always work out well, or to PC or my story hour as to how it doesn't even prove that effective against enemies who are properly entrenched. You could rightly point out that this is more a point of campaign setting than the ruleset, and I'd agree, since that was my point. What I'm trying to point out is that BST is not a universal technique that all high level parties must employ. But you are right that it can be bothersome to verisimilitude to have to take such issues into account. I do agree that D&D will not mold most fantasy archetypes that well without significant work, and that there are times when it would be nice if it could. However, I haven't run into a game system that does, necesarily, as fiction and movies have different requirements and constraints than a game. But that's a whole 'nother discussion. :) [/QUOTE]
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I don't get high-level D&D (merged)
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