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I don't get high-level D&D (merged)
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<blockquote data-quote="Piratecat" data-source="post: 1294096" data-attributes="member: 2"><p>Ohhh, yeah. An excellent point.</p><p></p><p>I'm almost guilty of this myself. In my game right now, I had set up an important deadline (a character's unwanted impending marriage) to be met when the current adventure was over. I soon realized that this was a horrible mistake. Why? Because as Barastrondo said, the deadline wouldn't allow the PCs to do all the cool character development things that they have damn well earned over this last adventure. </p><p></p><p>Once I realized this I spoke to the players out of game and asked if anyone would mind if I just moved that in-game deadline back six months with no other explanation than "it was always that way." Everyone thought that was a great idea, and it will now give them the chance to enjoy some of the fruits of their labors without having to rush off to the next big thing. It feels a little iffy, but I think it's the best solution.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1294096, member: 2"] Ohhh, yeah. An excellent point. I'm almost guilty of this myself. In my game right now, I had set up an important deadline (a character's unwanted impending marriage) to be met when the current adventure was over. I soon realized that this was a horrible mistake. Why? Because as Barastrondo said, the deadline wouldn't allow the PCs to do all the cool character development things that they have damn well earned over this last adventure. Once I realized this I spoke to the players out of game and asked if anyone would mind if I just moved that in-game deadline back six months with no other explanation than "it was always that way." Everyone thought that was a great idea, and it will now give them the chance to enjoy some of the fruits of their labors without having to rush off to the next big thing. It feels a little iffy, but I think it's the best solution. [/QUOTE]
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I don't get high-level D&D (merged)
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