Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
I don't get high-level D&D (merged)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pielorinho" data-source="post: 1294519" data-attributes="member: 259"><p>I got to this point in your post, looked over at your location, and felt my heart sink -- are you a player in my campaign?</p><p> </p><p> </p><p>Oh, thank god! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>This is definitely something I struggle with in running a game. I create one villain and a big old plan for him, as well as the first night's session material. But the players only get through a third of what I'd prepared, so for the next week I start thinking about the plan and decide that the BBEG might be pulling in assistance from a secondary villain, and create more material. The following week, I've decided that the secondary villain is planning on betraying the first villain, but that there's also this other NPC who might be friendly, but who will initially look like the villain to the PCs.</p><p> </p><p>By the fourth week, the players are just getting to the heart of the real story, and there's fifty million villains and potential allies out there, all plotting against one another and occasionally against or with the PCs. Players are loathe to let anything slide for even an afternoon of game-time, because they know that some bad guy or another is going to be making a move.</p><p> </p><p>It got so bad that at one point, when I deliberately tried to inject some downtime into the game, the players just about lynched me for being so stingy with clues about where their next contact, their next adventure, might lie.</p><p> </p><p>At the same time, intricate plots can allow for very satisfying conclusions: by the time you finally get to confront the five tweakers who've been making your life hell, you've got a mighty fine grudge worked up.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1294519, member: 259"] I got to this point in your post, looked over at your location, and felt my heart sink -- are you a player in my campaign? Oh, thank god! :) This is definitely something I struggle with in running a game. I create one villain and a big old plan for him, as well as the first night's session material. But the players only get through a third of what I'd prepared, so for the next week I start thinking about the plan and decide that the BBEG might be pulling in assistance from a secondary villain, and create more material. The following week, I've decided that the secondary villain is planning on betraying the first villain, but that there's also this other NPC who might be friendly, but who will initially look like the villain to the PCs. By the fourth week, the players are just getting to the heart of the real story, and there's fifty million villains and potential allies out there, all plotting against one another and occasionally against or with the PCs. Players are loathe to let anything slide for even an afternoon of game-time, because they know that some bad guy or another is going to be making a move. It got so bad that at one point, when I deliberately tried to inject some downtime into the game, the players just about lynched me for being so stingy with clues about where their next contact, their next adventure, might lie. At the same time, intricate plots can allow for very satisfying conclusions: by the time you finally get to confront the five tweakers who've been making your life hell, you've got a mighty fine grudge worked up. Daniel [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I don't get high-level D&D (merged)
Top