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<blockquote data-quote="Gallo22" data-source="post: 952107" data-attributes="member: 11325"><p>I really don't understand all the talk, discussion, complaining, ect over rules, spells, classes, etc. (other than the fun of it)</p><p></p><p>If you and your group do not like an aspect of a rule, spell or class why not just change it to suit your style of play. Let me take the issue of the Ranger. I'm only using the Ranger as one example of many! Please don't use this post as another rant of the ranger, thats not my intent. I have seen many, many threads and posts discussing why its bad or good or whatever. If you like it fine, if not change it to suit your purposes.</p><p></p><p>I fully understand if you go to a convention or play the Living stuff your kind of stuck, but when it comes to gaming with your group what does it matter what the book says. If you think the Ranger should have more feats and not be given the two-weapon fighting stuff, so be it.</p><p></p><p>Let me give you some examples of what my group does.:</p><p></p><p> I play a sorcerer and do not have to worry about spell components. All my magic comes from inside. Spells which normaly have a high componet cost is taken from experience points. We came up with this before any of the alternate versions out there were posted or at least before seen by any of us.</p><p></p><p>Most of my group does not like the prestiege classes so we change them alittle here or there to suit our style of play and role-playing.</p><p></p><p>The new books (3.5) are being release soon and many of the changes we have heard about we don't care for. So... we are not going to use them. I. E. The gnome core class being a bard. I personally don't get that one? Personally I don't think any of the races should have core/racial classes. I think it should depend on the where the race comes from. Two elf groups could come from completely different regions and have different "life styles". I give the players the choice at first level. Also the shield spell for us is not going to change, +7 it will stay. </p><p></p><p>There are other examples, but I think you get where I'm coming from.</p><p></p><p>Please don't get the idea that I think these examples are for everyone or that everyone is going to agree with me. Lord knows with the history on this site that will not be the case. </p><p></p><p>All I'm saying is, just change what you don't like, to suit your group. You don't have to wait for some new book to have two new rules you like to change something in your group. Make the change as you would see it instead of trying to convince others to change it.</p><p></p><p>Please don't construe this as a knock against the new 3.5 books. I've already ordered mine. But instead of griping or trying to convince others that parts of the book are wrong, I'm just going to change what I "personally" don't like.</p><p></p><p>EDIT: I guess what I'm trying to say is whay do alot of the posts go nuts over a rule they don't like when you can just change it to how you want it to work??</p><p></p><p>Thanks all. I just don't get it...</p><p></p><p>Gallo22</p></blockquote><p></p>
[QUOTE="Gallo22, post: 952107, member: 11325"] I really don't understand all the talk, discussion, complaining, ect over rules, spells, classes, etc. (other than the fun of it) If you and your group do not like an aspect of a rule, spell or class why not just change it to suit your style of play. Let me take the issue of the Ranger. I'm only using the Ranger as one example of many! Please don't use this post as another rant of the ranger, thats not my intent. I have seen many, many threads and posts discussing why its bad or good or whatever. If you like it fine, if not change it to suit your purposes. I fully understand if you go to a convention or play the Living stuff your kind of stuck, but when it comes to gaming with your group what does it matter what the book says. If you think the Ranger should have more feats and not be given the two-weapon fighting stuff, so be it. Let me give you some examples of what my group does.: I play a sorcerer and do not have to worry about spell components. All my magic comes from inside. Spells which normaly have a high componet cost is taken from experience points. We came up with this before any of the alternate versions out there were posted or at least before seen by any of us. Most of my group does not like the prestiege classes so we change them alittle here or there to suit our style of play and role-playing. The new books (3.5) are being release soon and many of the changes we have heard about we don't care for. So... we are not going to use them. I. E. The gnome core class being a bard. I personally don't get that one? Personally I don't think any of the races should have core/racial classes. I think it should depend on the where the race comes from. Two elf groups could come from completely different regions and have different "life styles". I give the players the choice at first level. Also the shield spell for us is not going to change, +7 it will stay. There are other examples, but I think you get where I'm coming from. Please don't get the idea that I think these examples are for everyone or that everyone is going to agree with me. Lord knows with the history on this site that will not be the case. All I'm saying is, just change what you don't like, to suit your group. You don't have to wait for some new book to have two new rules you like to change something in your group. Make the change as you would see it instead of trying to convince others to change it. Please don't construe this as a knock against the new 3.5 books. I've already ordered mine. But instead of griping or trying to convince others that parts of the book are wrong, I'm just going to change what I "personally" don't like. EDIT: I guess what I'm trying to say is whay do alot of the posts go nuts over a rule they don't like when you can just change it to how you want it to work?? Thanks all. I just don't get it... Gallo22 [/QUOTE]
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