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Community
General Tabletop Discussion
*Pathfinder & Starfinder
I dont get the argument that you can do any concept with just core rules.
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3003658" data-attributes="member: 20805"><p>First off, you can create any character <em>concept</em> using just the core rules.</p><p> - Minor alterations to classes as listed in the PHB such as changing class skills</p><p> - Mulitclassing</p><p> - Magic item/spell research</p><p></p><p>Will the resulting character be uber-powered as specialized PrC's? No.. but you can have a 'master' throwing character or a sneaky mage or...whatever.</p><p></p><p>Thrown weapons master:</p><p> - Quickdraw, Far-Shot, Rapid-Shot</p><p> - 1D6 Shuriken...which are ammunition and easily enchanted</p><p> - Sneak Attack ability</p><p> - Improved Feint, Bluff as a Move action</p><p> - - at higher levels Bluff as a free action</p><p> - Improved Crit {stacks w/ Keen of course.. or the terrorist will have won <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> }</p><p></p><p>Going into the researched items arena:</p><p> - Gloves of Enlarge Ammunition (Die increase to thrown weapons)</p><p> - Sheath Belt of Keen {all weapons drawn from it apply the Keen ability}</p><p> </p><p></p><p>In thier element, such a weapons master will out-damage a focused archer...but thats not the point of a character 'concept'</p><p> Perhaps its the point of a character 'build', but thats not what the title of the thread is talking about.</p><p></p><p>Character 'concepts' are like my current character, a Shadow Mage... a sneaky spell caster who manipulates the stuff of shadow and calls up shadow constructs to do its bidding...</p><p> On paper he is a Rogue/Cleric with the 'Stealthy' Feat and some custom researched spells.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3003658, member: 20805"] First off, you can create any character [i]concept[/i] using just the core rules. - Minor alterations to classes as listed in the PHB such as changing class skills - Mulitclassing - Magic item/spell research Will the resulting character be uber-powered as specialized PrC's? No.. but you can have a 'master' throwing character or a sneaky mage or...whatever. Thrown weapons master: - Quickdraw, Far-Shot, Rapid-Shot - 1D6 Shuriken...which are ammunition and easily enchanted - Sneak Attack ability - Improved Feint, Bluff as a Move action - - at higher levels Bluff as a free action - Improved Crit {stacks w/ Keen of course.. or the terrorist will have won :) } Going into the researched items arena: - Gloves of Enlarge Ammunition (Die increase to thrown weapons) - Sheath Belt of Keen {all weapons drawn from it apply the Keen ability} In thier element, such a weapons master will out-damage a focused archer...but thats not the point of a character 'concept' Perhaps its the point of a character 'build', but thats not what the title of the thread is talking about. Character 'concepts' are like my current character, a Shadow Mage... a sneaky spell caster who manipulates the stuff of shadow and calls up shadow constructs to do its bidding... On paper he is a Rogue/Cleric with the 'Stealthy' Feat and some custom researched spells. [/QUOTE]
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Community
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I dont get the argument that you can do any concept with just core rules.
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