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Community
General Tabletop Discussion
*Pathfinder & Starfinder
I dont get the argument that you can do any concept with just core rules.
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<blockquote data-quote="RigaMortus2" data-source="post: 3004022" data-attributes="member: 11586"><p>Have you ever heard of a spell called Greater Magic Weapon? It "enchants" up to 50 pieces of ammo per casting, and the benefits from the spell go from +1 to +5 and has a duration that lasts hours . Toss this spell on the Shurikens and who cares if they get destroyed? Obviously you aren't going to buy +1 Holy Shurikens <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p></p><p></p><p>The concept isn't "master thrower who can throw as far as an archer can fire a bow and deals at least as much damage, if not more"... The concept is simply "a master thrower", someone who is better at throwing weapons (usually accomplished by taking the appropriate feats) than someone who hasn't taken the appropriate feats.</p><p></p><p>A level 1 Fighter that takes Point Blank Shot and Far Shot is going to be better at <strong>throwing a weapon</strong> than a level 1 Fighter that takes Weapon Focus (longsword) and Power Attack. Just as the other fighter is going to be better in melee with a longsword.</p><p></p><p></p><p></p><p>Of course we pile on more feats, that is their PURPOSE. To make the character better in a specific area than another character.</p><p></p><p></p><p></p><p>That is just one possible build, not the only build. And you can't say that sneak attacks only apply 50% of the time as every campaign is different. You are just making up numbers here... </p><p></p><p></p><p></p><p>Again, that is one possible build... My build would probably looking something like:</p><p>Human Monk1/Rogue1/Fighter 8 (sticking with the Shuriken theme, again, not the ONLY build)</p><p>Feats (10)</p><p>BAB +8/+3 (before adding other pluses, such as from Dex for throwing ranged weapons)</p><p>Improved Initiative</p><p>Two Weapon Fighting</p><p>Point Blank Shot</p><p>Rapid Shot</p><p>Precise Shot</p><p>Far Shot</p><p>Weapon Focus (Shuriken)</p><p>Weapon Spec (Shuriken)</p><p>Greater Weapon Focus (Shuriken)</p><p>Two Weapon Defense</p><p></p><p>When throwing shurikens: +5/+5/+5/+5/+0 (includes penalities from TWF, Rapid Shot, Flurry of Blows, and bonuses from PBS and Greater Weapon Focus - again, did not factor things like Dex, assume a Dex of what? 18? 20? by level 10... So add +4 or +5 more to those attacks)</p><p></p><p>Damage: 1d2 +2 +Str bonus +1d6 (situational) - Edit: Forgot that in 3.5 you DO add Str damage to Shuriken. So this can significantly bump up the damage. Even with a 14 Str (kinda low for a Fighter, but we'll go with it), the minimum damage per throw is 5 damage, times 5 throws would be a mimimum potential of 25 damage per round.</p><p></p><p>And lastly, this is by no means min/maxed (but we aren't going for min/max anyway, right? Just the concept). This is just off the top of my head. Didn't even think of adding any PrCs like Shadow Dancer...</p><p></p><p></p><p></p><p>I beleive the custom items rules are in the DMG, and I am pretty sure the DMG is Core...</p><p></p><p>Edit: Had to re-edit my damage output above...</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 3004022, member: 11586"] Have you ever heard of a spell called Greater Magic Weapon? It "enchants" up to 50 pieces of ammo per casting, and the benefits from the spell go from +1 to +5 and has a duration that lasts hours . Toss this spell on the Shurikens and who cares if they get destroyed? Obviously you aren't going to buy +1 Holy Shurikens :confused: The concept isn't "master thrower who can throw as far as an archer can fire a bow and deals at least as much damage, if not more"... The concept is simply "a master thrower", someone who is better at throwing weapons (usually accomplished by taking the appropriate feats) than someone who hasn't taken the appropriate feats. A level 1 Fighter that takes Point Blank Shot and Far Shot is going to be better at [b]throwing a weapon[/b] than a level 1 Fighter that takes Weapon Focus (longsword) and Power Attack. Just as the other fighter is going to be better in melee with a longsword. Of course we pile on more feats, that is their PURPOSE. To make the character better in a specific area than another character. That is just one possible build, not the only build. And you can't say that sneak attacks only apply 50% of the time as every campaign is different. You are just making up numbers here... Again, that is one possible build... My build would probably looking something like: Human Monk1/Rogue1/Fighter 8 (sticking with the Shuriken theme, again, not the ONLY build) Feats (10) BAB +8/+3 (before adding other pluses, such as from Dex for throwing ranged weapons) Improved Initiative Two Weapon Fighting Point Blank Shot Rapid Shot Precise Shot Far Shot Weapon Focus (Shuriken) Weapon Spec (Shuriken) Greater Weapon Focus (Shuriken) Two Weapon Defense When throwing shurikens: +5/+5/+5/+5/+0 (includes penalities from TWF, Rapid Shot, Flurry of Blows, and bonuses from PBS and Greater Weapon Focus - again, did not factor things like Dex, assume a Dex of what? 18? 20? by level 10... So add +4 or +5 more to those attacks) Damage: 1d2 +2 +Str bonus +1d6 (situational) - Edit: Forgot that in 3.5 you DO add Str damage to Shuriken. So this can significantly bump up the damage. Even with a 14 Str (kinda low for a Fighter, but we'll go with it), the minimum damage per throw is 5 damage, times 5 throws would be a mimimum potential of 25 damage per round. And lastly, this is by no means min/maxed (but we aren't going for min/max anyway, right? Just the concept). This is just off the top of my head. Didn't even think of adding any PrCs like Shadow Dancer... I beleive the custom items rules are in the DMG, and I am pretty sure the DMG is Core... Edit: Had to re-edit my damage output above... [/QUOTE]
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I dont get the argument that you can do any concept with just core rules.
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