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I dont get the argument that you can do any concept with just core rules.
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<blockquote data-quote="green slime" data-source="post: 3004399" data-attributes="member: 1325"><p>The point of roleplaying is not to achieve combat parity with every available choice. The idea is to choose cool concepts and characters and have fun at the table.</p><p></p><p>Does the 1st level wizard have fun with his three spells per day and 4 hit points? How does he compare with an archer with point blank shot and rapid shot? I guess the real reason there are so few high level wizards is all the low level ones committing suicide over their inability to achieve combat parity.</p><p></p><p>There are advantages in using thrown weapons, but they are perhaps not as obvious as using a bow at range. Thrown weapons are generally small and can be used in a grapple (a bow can't, nor can a Great Sword). Many of the feats spent on your weapon (two-weapon fighting, weapon Focus, weapon spec. if you have it) function whether you are engaging at range, melee, or grappled. You do not have to spend a move action to engage a new opponent, as the melee monkey has to. Your weapons are not so easily sundered, as a bow is. </p><p></p><p>Of course, if your game just involve flat fields of fire, bags of hit points exchanging blows without regard for tactics, and is uninterested in other aspects of the game, then the real question is, "How on earth can feats as Able Learner, Education, Open Minded and Skill Focus be equivalent to Weapon Focus?"</p></blockquote><p></p>
[QUOTE="green slime, post: 3004399, member: 1325"] The point of roleplaying is not to achieve combat parity with every available choice. The idea is to choose cool concepts and characters and have fun at the table. Does the 1st level wizard have fun with his three spells per day and 4 hit points? How does he compare with an archer with point blank shot and rapid shot? I guess the real reason there are so few high level wizards is all the low level ones committing suicide over their inability to achieve combat parity. There are advantages in using thrown weapons, but they are perhaps not as obvious as using a bow at range. Thrown weapons are generally small and can be used in a grapple (a bow can't, nor can a Great Sword). Many of the feats spent on your weapon (two-weapon fighting, weapon Focus, weapon spec. if you have it) function whether you are engaging at range, melee, or grappled. You do not have to spend a move action to engage a new opponent, as the melee monkey has to. Your weapons are not so easily sundered, as a bow is. Of course, if your game just involve flat fields of fire, bags of hit points exchanging blows without regard for tactics, and is uninterested in other aspects of the game, then the real question is, "How on earth can feats as Able Learner, Education, Open Minded and Skill Focus be equivalent to Weapon Focus?" [/QUOTE]
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Community
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I dont get the argument that you can do any concept with just core rules.
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