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Community
General Tabletop Discussion
*Pathfinder & Starfinder
I dont get the argument that you can do any concept with just core rules.
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<blockquote data-quote="Nifft" data-source="post: 3004551" data-attributes="member: 6562"><p>When a player asks about a thrown weapon build, I always point him to daggers. Daggers are dandy.</p><p></p><p>Let's consider a Fighter/Rogue, because... I don't know why. It's cool enough.</p><p></p><p>Human, 25 pt. buy</p><p>Str: 14, Dex: 14, Con: 14, Int: 13, Wis: 10, Cha: 8</p><p>1/ Rogue 1: Point-Blank Shot, Precise Shot (lots of skill points)</p><p>2/ Ftr 1: Quickdraw</p><p>3/ Ftr 2: Weapon Focus (Dagger), Far Shot</p><p>4/ Rogue 2: Evasion, Dex +1</p><p>5/ Ftr 3</p><p>6/ Ftr 4: Weapon Spec (Dagger), Two-Weapon Fighting</p><p>7/ Rog 3</p><p>8/ Rog 4: Dex +1</p><p>9/ Rog 5: Two-Weapon Defense</p><p>10/ Rog 6</p><p>11/ Rog 7</p><p>12/ Rog 8: Dex +1, Improved Two-Weapon Fighting</p><p>13/ Rog 9</p><p>14/ Rog 10: Crippling Strike</p><p>15/ Rog 11: Improved Crit (Dagger)</p><p>16/ Rog 12: Dex +1</p><p>17/ Rog 13: Improved Evasion</p><p>18/ Rog 14: Weapon Finesse</p><p>19/ Rog 15</p><p>20/ Rog 16: Dex +1, Greater Two-Weapon Fighting (feat for Rogue Special Ability)</p><p></p><p>Now, the nice thing about this build is that it works well as a medium-range combatant (within Sneak Attack range), and it works well as a melee combatant. Your total number of attacks at level 20 will be: 4 (bab) + 3 (twf chain) +1 (rapid shot), each one delivering +8d6 Sneak Attack damage.</p><p></p><p>You can do everything yourself (max out UMD so your can cast <em>greater invisibility</em> or <em>blink</em> on yourself from a wand), but you will benefit greatly from a party, especially a party that casts buff spells on you.</p><p></p><p>Note how a lot of these Feats don't care if you are throwing a dagger or stabbing someone with a dagger. You're a flexible dude. Unlike the Elf who's crying over his sundered bow... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3004551, member: 6562"] When a player asks about a thrown weapon build, I always point him to daggers. Daggers are dandy. Let's consider a Fighter/Rogue, because... I don't know why. It's cool enough. Human, 25 pt. buy Str: 14, Dex: 14, Con: 14, Int: 13, Wis: 10, Cha: 8 1/ Rogue 1: Point-Blank Shot, Precise Shot (lots of skill points) 2/ Ftr 1: Quickdraw 3/ Ftr 2: Weapon Focus (Dagger), Far Shot 4/ Rogue 2: Evasion, Dex +1 5/ Ftr 3 6/ Ftr 4: Weapon Spec (Dagger), Two-Weapon Fighting 7/ Rog 3 8/ Rog 4: Dex +1 9/ Rog 5: Two-Weapon Defense 10/ Rog 6 11/ Rog 7 12/ Rog 8: Dex +1, Improved Two-Weapon Fighting 13/ Rog 9 14/ Rog 10: Crippling Strike 15/ Rog 11: Improved Crit (Dagger) 16/ Rog 12: Dex +1 17/ Rog 13: Improved Evasion 18/ Rog 14: Weapon Finesse 19/ Rog 15 20/ Rog 16: Dex +1, Greater Two-Weapon Fighting (feat for Rogue Special Ability) Now, the nice thing about this build is that it works well as a medium-range combatant (within Sneak Attack range), and it works well as a melee combatant. Your total number of attacks at level 20 will be: 4 (bab) + 3 (twf chain) +1 (rapid shot), each one delivering +8d6 Sneak Attack damage. You can do everything yourself (max out UMD so your can cast [i]greater invisibility[/i] or [i]blink[/i] on yourself from a wand), but you will benefit greatly from a party, especially a party that casts buff spells on you. Note how a lot of these Feats don't care if you are throwing a dagger or stabbing someone with a dagger. You're a flexible dude. Unlike the Elf who's crying over his sundered bow... ;) -- N [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
I dont get the argument that you can do any concept with just core rules.
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