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I don't get the arguments for bioessentialism
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<blockquote data-quote="Shades of Eternity" data-source="post: 9723731" data-attributes="member: 10869"><p>not disagree,</p><p></p><p>Just don't understand.</p><p></p><p>PC species feel different and part of the reason they think differently is because of their physiology.</p><p></p><p>Using my rpg concepts to try to figure it out.</p><p></p><p>1. If you play a Feylin, one of the ongoing themes is building your life around pulp culture. It creates a varied throughput (mixes in the conceptual model that the fey imitate the real world, but it's taken to the logical extreme). Because it is built on the bones of our world, it gives options for a wide variety of characters without feeling anachronistic.</p><p></p><p>Plus, they can fly (if you take the right feats), which is something a human can't do without magical or technological assistance.</p><p></p><p>2. If you play a garter folk, you are a snake person based on the humble garter snake, and you can take feats to work on your venom, something a human can not do. Plus, Garter Folk in general are friendly, even if they have slightly different social boundaries than humans.</p><p></p><p>Species will feel different and have different traits as they aren't just human. Their physiology (whether magical or mundane) will allow for different options.</p><p></p><p>Is this bio-essentialism or something different?</p><p></p><p>Can somebody explain it to me?</p></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 9723731, member: 10869"] not disagree, Just don't understand. PC species feel different and part of the reason they think differently is because of their physiology. Using my rpg concepts to try to figure it out. 1. If you play a Feylin, one of the ongoing themes is building your life around pulp culture. It creates a varied throughput (mixes in the conceptual model that the fey imitate the real world, but it's taken to the logical extreme). Because it is built on the bones of our world, it gives options for a wide variety of characters without feeling anachronistic. Plus, they can fly (if you take the right feats), which is something a human can't do without magical or technological assistance. 2. If you play a garter folk, you are a snake person based on the humble garter snake, and you can take feats to work on your venom, something a human can not do. Plus, Garter Folk in general are friendly, even if they have slightly different social boundaries than humans. Species will feel different and have different traits as they aren't just human. Their physiology (whether magical or mundane) will allow for different options. Is this bio-essentialism or something different? Can somebody explain it to me? [/QUOTE]
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I don't get the arguments for bioessentialism
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