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I don't get the arguments for bioessentialism
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<blockquote data-quote="Mannahnin" data-source="post: 9725674" data-attributes="member: 7026594"><p>For the record, even in the TSR editions PCs were always special. The difference we're talking about is in degree more than in kind.</p><p></p><p>A first level PC Fighting-Man in 1974 OD&D is a Veteran, with 1+1 Hit Dice, distinguished by that +1 as slightly superior to an ordinary soldier. As Cadence pointed out, 1E AD&D has several other places where it distinguishes how PCs are inherently a cut above the hoi polloi.</p><p></p><p></p><p>Nice citations. I like how the B2 passage also talks about how part of what makes a PC an adventurer is internal- their heart that cries out for adventure, and having it in them to become great.</p><p></p><p>One thing I enjoy about The Nightmares Underneath is how part of character generation is answering at least one of two questions -</p><p></p><p>Why is your PC unable to work a normal job? Why are they driven to fight the Nightmare incursions? </p><p></p><p>A D20 table is provided to give you ideas and let you randomize if you want, but the baseline assumption is that all adventurers are driven to this life for specific reasons, and are unsuited to ordinary work.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9725674, member: 7026594"] For the record, even in the TSR editions PCs were always special. The difference we're talking about is in degree more than in kind. A first level PC Fighting-Man in 1974 OD&D is a Veteran, with 1+1 Hit Dice, distinguished by that +1 as slightly superior to an ordinary soldier. As Cadence pointed out, 1E AD&D has several other places where it distinguishes how PCs are inherently a cut above the hoi polloi. Nice citations. I like how the B2 passage also talks about how part of what makes a PC an adventurer is internal- their heart that cries out for adventure, and having it in them to become great. One thing I enjoy about The Nightmares Underneath is how part of character generation is answering at least one of two questions - Why is your PC unable to work a normal job? Why are they driven to fight the Nightmare incursions? A D20 table is provided to give you ideas and let you randomize if you want, but the baseline assumption is that all adventurers are driven to this life for specific reasons, and are unsuited to ordinary work. [/QUOTE]
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I don't get the arguments for bioessentialism
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