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I don't get the arguments for bioessentialism
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<blockquote data-quote="Corinnguard" data-source="post: 9725926" data-attributes="member: 7033886"><p>This kind of reminds me of Destiny in A5e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> From the Adventurer's Guide:</p><p></p><p><em>Every hero has something that drives them forward, an inner spark or outward goal that compels them to risk everything for a life of adventure. Choosing a destiny provides important roleplaying cues and features that help shape your character’s identity. Why are they an adventurer? What drives them into a life of danger? Is destiny thrust upon them by circumstance, or do they have a burning desire for a future they wish to claim for their own?</em></p><p>Example<em>:</em></p><p><em><strong>Coming of Age</strong> </em></p><p><em>Not all heroes have a clear path ahead of them. Some are still finding their footing and are dreaming big all the same: of adventure, the open road, a chance to prove one’s worth, and having a life worth living. </em></p><p><em>Special Feature: Finding Yourself. Sometimes it takes a journey to find yourself. You may exchange this destiny for another destiny at any time. </em></p><p><em>Source of Inspiration: Yes to Adventure. You draw inspiration from setting out with adventure in front of you. You gain inspiration whenever you achieve a personal milestone. </em></p><p><em>Join a new guild or organization, travel somewhere new and far from home, accept a new major quest or mission, change worldviews and grow as a person.</em></p><p> <em>Inspiration Feature: Ready to Learn. You haven’t had training in everything but you’re determined to give it your all anyway. As a bonus action you may spend your inspiration to gain proficiency with a weapon, armor, skill, or tool for the next hour.</em></p><p><strong>d6 Motivation for Coming of Age Destiny</strong></p><p><em>1 Room to Grow: You’ve been too cooped up and want to explore. </em></p><p><em>2 Prove Yourself: You want to show what you’re really worth. </em></p><p><em>3 Curiosity: Mystery knocks at your door and you’re desperate to answer. </em></p><p><em>4 Boredom: You crave adventure and escape from monotony. </em></p><p><em>5 Your Role Model: You’re determined to follow in the footsteps of your hero. </em></p><p><em>6 Young Love: Adventuring is sure to impress the object of your affections.</em></p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9725926, member: 7033886"] This kind of reminds me of Destiny in A5e. :) From the Adventurer's Guide: [I]Every hero has something that drives them forward, an inner spark or outward goal that compels them to risk everything for a life of adventure. Choosing a destiny provides important roleplaying cues and features that help shape your character’s identity. Why are they an adventurer? What drives them into a life of danger? Is destiny thrust upon them by circumstance, or do they have a burning desire for a future they wish to claim for their own?[/I] Example[I]: [B]Coming of Age[/B] Not all heroes have a clear path ahead of them. Some are still finding their footing and are dreaming big all the same: of adventure, the open road, a chance to prove one’s worth, and having a life worth living. Special Feature: Finding Yourself. Sometimes it takes a journey to find yourself. You may exchange this destiny for another destiny at any time. Source of Inspiration: Yes to Adventure. You draw inspiration from setting out with adventure in front of you. You gain inspiration whenever you achieve a personal milestone. Join a new guild or organization, travel somewhere new and far from home, accept a new major quest or mission, change worldviews and grow as a person. Inspiration Feature: Ready to Learn. You haven’t had training in everything but you’re determined to give it your all anyway. As a bonus action you may spend your inspiration to gain proficiency with a weapon, armor, skill, or tool for the next hour.[/I] [B]d6 Motivation for Coming of Age Destiny[/B] [I]1 Room to Grow: You’ve been too cooped up and want to explore. 2 Prove Yourself: You want to show what you’re really worth. 3 Curiosity: Mystery knocks at your door and you’re desperate to answer. 4 Boredom: You crave adventure and escape from monotony. 5 Your Role Model: You’re determined to follow in the footsteps of your hero. 6 Young Love: Adventuring is sure to impress the object of your affections.[/I] [/QUOTE]
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I don't get the arguments for bioessentialism
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