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I don't get the arguments for bioessentialism
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<blockquote data-quote="Warpiglet-7" data-source="post: 9727598" data-attributes="member: 7025282"><p>First of all these games are games.</p><p></p><p>The differences between groups of humans in real life are not as large as those between fantasy races.</p><p></p><p>The point in tying ability bonuses and even behavioral tendencies to a fantasy race was just about differentiating and creating approaches to play.</p><p></p><p>Races that could multiclass vs those that could not was a game choice in days of yore. Choices were meant to have benefits and drawbacks.</p><p></p><p>The he same goes for ability scores. A +1 to strength and con where bonuses are lacking was something. Getting that 16 str to 17 meant something. Do I trade level limits and stigma for extra melee in a fighter assassin? Oh yeah, it’s a package deal.</p><p></p><p>To this day, I enjoy the game of choice and putting together ability mods and abilities.</p><p></p><p>I like playing against type and always have. Certain bonuses make certain combos less common. “You’re a halfling what?! Never saw that before….” Exactly. “But it will take you and extra ASI to top out!” Yep. That is why I am the only halfling x…and I like it that way.</p><p></p><p>Others have it all mapped out. In their story arc their half orc was the smartest from the start. They have a story and they don’t want to delay. I get it. But I also still play the game to survive and the hive even though it’s more of a given.</p><p></p><p>All of that…all of that to say…these are games designed as games. Tastes and approaches change. But that is how it started. Different races were meant to be different approaches to play.</p><p></p><p>Why would certain species have a statistical likelihood of a higher strength? Or dexterity? Because different species do have different abilities irl. So game creators went with it. These group of tough monsters is usually going to be stronger. ‘+1’ applied.</p><p></p><p>If that is offensive to you to think about then don’t. Don’t compare orcs and halflings to tigers and house cats. Make them all people where we know genetic differences between ‘groups’ don’t lead to pronounced meaningful differences between groups.</p><p></p><p>Don’t look at it as a game with a tactical choice during character creation. Focus on telling your story and make any species as good as any other at modeling any other archetype. Most people do.</p><p></p><p>I just would never look to or take D&D seriously as a comment on real peoples or humanity. It’s a passion of mine but always a game. And it has not made me look at groups of humans differently.</p><p></p><p>I also admit I am going to play a Zariel tiefling Paladin…had an oath of devotion paladin and character in mind…then thought a little more strength and charisma would be nice and my story and scores changed a bit.</p><p></p><p>The temptation led me to a different character choice I would not have otherwise considered and I think the rp part will be an enhancement in my fun.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 9727598, member: 7025282"] First of all these games are games. The differences between groups of humans in real life are not as large as those between fantasy races. The point in tying ability bonuses and even behavioral tendencies to a fantasy race was just about differentiating and creating approaches to play. Races that could multiclass vs those that could not was a game choice in days of yore. Choices were meant to have benefits and drawbacks. The he same goes for ability scores. A +1 to strength and con where bonuses are lacking was something. Getting that 16 str to 17 meant something. Do I trade level limits and stigma for extra melee in a fighter assassin? Oh yeah, it’s a package deal. To this day, I enjoy the game of choice and putting together ability mods and abilities. I like playing against type and always have. Certain bonuses make certain combos less common. “You’re a halfling what?! Never saw that before….” Exactly. “But it will take you and extra ASI to top out!” Yep. That is why I am the only halfling x…and I like it that way. Others have it all mapped out. In their story arc their half orc was the smartest from the start. They have a story and they don’t want to delay. I get it. But I also still play the game to survive and the hive even though it’s more of a given. All of that…all of that to say…these are games designed as games. Tastes and approaches change. But that is how it started. Different races were meant to be different approaches to play. Why would certain species have a statistical likelihood of a higher strength? Or dexterity? Because different species do have different abilities irl. So game creators went with it. These group of tough monsters is usually going to be stronger. ‘+1’ applied. If that is offensive to you to think about then don’t. Don’t compare orcs and halflings to tigers and house cats. Make them all people where we know genetic differences between ‘groups’ don’t lead to pronounced meaningful differences between groups. Don’t look at it as a game with a tactical choice during character creation. Focus on telling your story and make any species as good as any other at modeling any other archetype. Most people do. I just would never look to or take D&D seriously as a comment on real peoples or humanity. It’s a passion of mine but always a game. And it has not made me look at groups of humans differently. I also admit I am going to play a Zariel tiefling Paladin…had an oath of devotion paladin and character in mind…then thought a little more strength and charisma would be nice and my story and scores changed a bit. The temptation led me to a different character choice I would not have otherwise considered and I think the rp part will be an enhancement in my fun. [/QUOTE]
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I don't get the arguments for bioessentialism
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