Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I don't get the arguments for bioessentialism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Epic Meepo" data-source="post: 9730364" data-attributes="member: 57073"><p>Somewhat off topic, your comment gives me an excuse to mention my favorite RPG combat of all time:</p><p></p><p>A long time ago, I ran a one-shot inspired by <em>The Matrix</em> using some version of the FATE system. The rules let me use the same mechanics to resolve any conflict, regardless of the time scale involved. For example, a conflict involving a minute-long melee combat and one involving an hour-long vehicle chase would both follow the same rules.</p><p></p><p>At one point, a PC was standing on the roof of a train in the virtual world, face-to-face with a major villain. They were a few paces apart with no cover between them. They both decided to open fire with semi-automatic pistols. I considered the rules and said, "Screw it. If I can use any time scale I want, we're resolving this fight scene in Bullet Time (TM)."</p><p></p><p>For the next five rounds, each of my players played the role of a single bullet as it travelled in slow motion between the two combatants. Every offensive roll represented a slight change in a bullet's trajectory. Every defensive roll represented a superhuman attempt to dodge. The combat ended with a single bullet striking and killing the villain. Everyone cheered.</p><p></p><p>I don't really have a point here, except to say on rare occasions, it's better to take longer to achieve less. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Epic Meepo, post: 9730364, member: 57073"] Somewhat off topic, your comment gives me an excuse to mention my favorite RPG combat of all time: A long time ago, I ran a one-shot inspired by [I]The Matrix[/i] using some version of the FATE system. The rules let me use the same mechanics to resolve any conflict, regardless of the time scale involved. For example, a conflict involving a minute-long melee combat and one involving an hour-long vehicle chase would both follow the same rules. At one point, a PC was standing on the roof of a train in the virtual world, face-to-face with a major villain. They were a few paces apart with no cover between them. They both decided to open fire with semi-automatic pistols. I considered the rules and said, "Screw it. If I can use any time scale I want, we're resolving this fight scene in Bullet Time (TM)." For the next five rounds, each of my players played the role of a single bullet as it travelled in slow motion between the two combatants. Every offensive roll represented a slight change in a bullet's trajectory. Every defensive roll represented a superhuman attempt to dodge. The combat ended with a single bullet striking and killing the villain. Everyone cheered. I don't really have a point here, except to say on rare occasions, it's better to take longer to achieve less. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I don't get the arguments for bioessentialism
Top