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I don't get the dislike of alignment as a character-building concept
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<blockquote data-quote="Elf Witch" data-source="post: 5708166" data-attributes="member: 9037"><p>I like the alignment system I think it helps guide players with their characters. </p><p></p><p>I don't believe it should be a straight jacket though one chaotic act does not make a lawful person chaotic. Just like one evil act does not make a good person evil or vice versa. </p><p></p><p>With paladins I do believe that they need to be held to a higher calling and have to atone for major violations. With paladins I think the DM and the player need to sit down and work out a code of contact that the paladin follows. Doing that has always prevented in my games any of the issues that I read about online in other games. </p><p></p><p>One of my table rules is that players don't get to tell other players how to play their characters and they may not judge if another players is not playing their alignment correctly. If the player has question for me about his alignment it is between DM and player the others at the table are basically told to stay out of it. </p><p></p><p>If I am asked why I don't agree with them I will explain my reasons but I refuse to debate it. As DM I am the final judge on alignment in my games. </p><p></p><p>I even use alignment in games that don't have them as guide to character creation. For example in Shadowrun I ask my players to consider if they are good, evil, neutral. How I define those is like this good tries not kill the runner is just trying to survive and make a living. While they willing break the law on runs they don't live their life that way for example they don't steal something they can pay for. </p><p></p><p>Neutral is what most people choose. They will kill if it is part of the job but they don't go out of the way to kill. They are not wanton lawbreakers but they don't respect the law and will break it if its in their way.</p><p></p><p>Evil is simply a sociopath they kill without remorse. They are above the law. They may enjoy killing and hurting things.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5708166, member: 9037"] I like the alignment system I think it helps guide players with their characters. I don't believe it should be a straight jacket though one chaotic act does not make a lawful person chaotic. Just like one evil act does not make a good person evil or vice versa. With paladins I do believe that they need to be held to a higher calling and have to atone for major violations. With paladins I think the DM and the player need to sit down and work out a code of contact that the paladin follows. Doing that has always prevented in my games any of the issues that I read about online in other games. One of my table rules is that players don't get to tell other players how to play their characters and they may not judge if another players is not playing their alignment correctly. If the player has question for me about his alignment it is between DM and player the others at the table are basically told to stay out of it. If I am asked why I don't agree with them I will explain my reasons but I refuse to debate it. As DM I am the final judge on alignment in my games. I even use alignment in games that don't have them as guide to character creation. For example in Shadowrun I ask my players to consider if they are good, evil, neutral. How I define those is like this good tries not kill the runner is just trying to survive and make a living. While they willing break the law on runs they don't live their life that way for example they don't steal something they can pay for. Neutral is what most people choose. They will kill if it is part of the job but they don't go out of the way to kill. They are not wanton lawbreakers but they don't respect the law and will break it if its in their way. Evil is simply a sociopath they kill without remorse. They are above the law. They may enjoy killing and hurting things. [/QUOTE]
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I don't get the dislike of alignment as a character-building concept
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