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General Tabletop Discussion
*TTRPGs General
I don't get the dislike of alignment as a character-building concept
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5708247" data-attributes="member: 1165"><p>DnD alignment has never been described properly or fairly to a large percentage of gamers.</p><p></p><p>TV Tropes does a better job of describing alignment than TSR and WotC; see <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/CharacterAlignment" target="_blank">here</a>, where they also describe "Lawful Stupid" and "Chaotic Stupid". (According to TVTropes, "Palladium even includes a helpful list of behaviors associated with their alignments, which helps cut down on arguments on whether or not somebody is acting properly. Scrupulous folk never betray a friend. It says so right in the rule book." I feel shame that WotC hasn't done so as clearly.)</p><p></p><p>It's difficult to put an alignment down on a character sheet when the player doesn't understand their alignment, or the DM doesn't understand it, or both! One could argue <em>WotC</em> doesn't understand alignments, and just left them in due to inertia.</p><p></p><p>One of the few attempts to explain alignments has been the much-derided paladin code. Unfortunately, the code was written based on Three Hearts and Three Lions and wasn't written for a game system that supports adventuring. Worse, that convinces players that all alignments are supposed to be played that strictly and straightjacket-style.</p><p></p><p></p><p></p><p>Maybe you could write alignment rules, using theater explanations, and show them to us. I'm not seeing how being chaotic has anything to do with relationship tactics or, well, being emotionally consistent. But then I've <em>never</em> seen a good description of law vs chaos, except maybe on TV Tropes.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5708247, member: 1165"] DnD alignment has never been described properly or fairly to a large percentage of gamers. TV Tropes does a better job of describing alignment than TSR and WotC; see [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/CharacterAlignment]here[/url], where they also describe "Lawful Stupid" and "Chaotic Stupid". (According to TVTropes, "Palladium even includes a helpful list of behaviors associated with their alignments, which helps cut down on arguments on whether or not somebody is acting properly. Scrupulous folk never betray a friend. It says so right in the rule book." I feel shame that WotC hasn't done so as clearly.) It's difficult to put an alignment down on a character sheet when the player doesn't understand their alignment, or the DM doesn't understand it, or both! One could argue [i]WotC[/i] doesn't understand alignments, and just left them in due to inertia. One of the few attempts to explain alignments has been the much-derided paladin code. Unfortunately, the code was written based on Three Hearts and Three Lions and wasn't written for a game system that supports adventuring. Worse, that convinces players that all alignments are supposed to be played that strictly and straightjacket-style. Maybe you could write alignment rules, using theater explanations, and show them to us. I'm not seeing how being chaotic has anything to do with relationship tactics or, well, being emotionally consistent. But then I've [i]never[/i] seen a good description of law vs chaos, except maybe on TV Tropes. [/QUOTE]
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I don't get the dislike of alignment as a character-building concept
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