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I don't get the dislike of alignment as a character-building concept
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<blockquote data-quote="Elf Witch" data-source="post: 5709532" data-attributes="member: 9037"><p>First of all I get so tired of people saying that this is the way DnD is supposed to play because that is the way it is designed meme. Sure dungeon crawling and killing monsters and acquiring wealth is part of the design but how you go about it is not.</p><p></p><p>I have been playing since the game came out and I have never once found alignment getting in the way. That part of your argument is very subjective maybe some groups find it getting the way but there are groups who don't. </p><p></p><p>Usually dungeons are filled with monsters who are more animal like than intelligent like if they are intelligent they are usually evil. I am sure you can fill your dungeon with good creatures and then yeah good adventurers going down and slaughtering them is problematic.</p><p></p><p>And just because dungeon crawling is one way to play the game it is not the only way. The game allows a wide variety of settings and play styles. </p><p></p><p>Second most of the loot found in the dungeon is left over from some ancient race or wizard and it does not belong to the monsters they just happened to move in or be what is left of the dungeon's defenses. </p><p></p><p>So there is a big difference between going into a dungeon and dealing with monsters to get magical items that no longer belong to anyone and monsters or bad guys raiding and killing settlements. Which is why one is not evil and the other is evil. </p><p></p><p>If you feel alignment does not work then don't use it. I feel that for the most part it does. I like how trying to play one's alignment can be fun I have noticed that in a lot of games that have gotten rid of it people play what I call morally convenient. I find games like that boring. I relish a good moral dilemma every now and then. </p><p></p><p>I enjoy playing a lawful good character differently then I play a chaotic good or a neutral character. </p><p></p><p>And as I have said before many times alignment does not have to be black and white. A lawful good cleric of St Cuthbert may feel that evil deeds should e punished and the wrong doer not given a chance at redemption while a lawful good cleric of Pelor may try and redeem the evil doer. </p><p></p><p>In a world where gods are real I can see how good and evil can be a real force to and I like how that is part of the game. </p><p></p><p>Also alignment does not atop your character from having emotions it is not a chip in the brain that stops you from doing something against it. I don't think any mortal is capable of flawless good or evil and I don't think the alignment system is trying to mimic that.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5709532, member: 9037"] First of all I get so tired of people saying that this is the way DnD is supposed to play because that is the way it is designed meme. Sure dungeon crawling and killing monsters and acquiring wealth is part of the design but how you go about it is not. I have been playing since the game came out and I have never once found alignment getting in the way. That part of your argument is very subjective maybe some groups find it getting the way but there are groups who don't. Usually dungeons are filled with monsters who are more animal like than intelligent like if they are intelligent they are usually evil. I am sure you can fill your dungeon with good creatures and then yeah good adventurers going down and slaughtering them is problematic. And just because dungeon crawling is one way to play the game it is not the only way. The game allows a wide variety of settings and play styles. Second most of the loot found in the dungeon is left over from some ancient race or wizard and it does not belong to the monsters they just happened to move in or be what is left of the dungeon's defenses. So there is a big difference between going into a dungeon and dealing with monsters to get magical items that no longer belong to anyone and monsters or bad guys raiding and killing settlements. Which is why one is not evil and the other is evil. If you feel alignment does not work then don't use it. I feel that for the most part it does. I like how trying to play one's alignment can be fun I have noticed that in a lot of games that have gotten rid of it people play what I call morally convenient. I find games like that boring. I relish a good moral dilemma every now and then. I enjoy playing a lawful good character differently then I play a chaotic good or a neutral character. And as I have said before many times alignment does not have to be black and white. A lawful good cleric of St Cuthbert may feel that evil deeds should e punished and the wrong doer not given a chance at redemption while a lawful good cleric of Pelor may try and redeem the evil doer. In a world where gods are real I can see how good and evil can be a real force to and I like how that is part of the game. Also alignment does not atop your character from having emotions it is not a chip in the brain that stops you from doing something against it. I don't think any mortal is capable of flawless good or evil and I don't think the alignment system is trying to mimic that. [/QUOTE]
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I don't get the dislike of alignment as a character-building concept
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