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I don't get the dislike of healing surges
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<blockquote data-quote="amerigoV" data-source="post: 5697126"><p>I've only played a bit of 4e. I like the Surges themselves and they are not all that far off "reality" so to speak if one uses sports as an analogy (which of course, everyone will poke holes into).</p><p></p><p>Healing surge in combat - like a turning point in a ballgame - a big play that energizes you to carry one (that's why I could dig the Warlord - its like Ray Lewis yelling at you - you will player harder).</p><p></p><p>After combat - even if you are dead beat, a 5-10 minute breather seems to bring you back. </p><p></p><p>Full renew after a long rest - I remember back to my HS football days - a day would end where I swear I would not get up the next day - yet I did and went at it hard again. Sure, there were aches and pains, but nothing that was going to hindrance performance.</p><p></p><p>I do not worry about stuff around 0hp - the system has always been flaky there regardless of edition.</p><p></p><p>The part that I did not fully get is other people 'activating' your own surge. I am sure the math all worked out as the Surge is really the resource, not the HP. But I stopped playing before I fully bought into that part of the mechanic (I am sure if I was still playing 4e that it would just be part of the system and I would not even think about it).</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5697126"] I've only played a bit of 4e. I like the Surges themselves and they are not all that far off "reality" so to speak if one uses sports as an analogy (which of course, everyone will poke holes into). Healing surge in combat - like a turning point in a ballgame - a big play that energizes you to carry one (that's why I could dig the Warlord - its like Ray Lewis yelling at you - you will player harder). After combat - even if you are dead beat, a 5-10 minute breather seems to bring you back. Full renew after a long rest - I remember back to my HS football days - a day would end where I swear I would not get up the next day - yet I did and went at it hard again. Sure, there were aches and pains, but nothing that was going to hindrance performance. I do not worry about stuff around 0hp - the system has always been flaky there regardless of edition. The part that I did not fully get is other people 'activating' your own surge. I am sure the math all worked out as the Surge is really the resource, not the HP. But I stopped playing before I fully bought into that part of the mechanic (I am sure if I was still playing 4e that it would just be part of the system and I would not even think about it). [/QUOTE]
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I don't get the dislike of healing surges
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