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I don't get the dislike of healing surges
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<blockquote data-quote="Dausuul" data-source="post: 5697131" data-attributes="member: 58197"><p>Abstraction is not the issue here. From moment to moment, I can tell a coherent story about what's happening in combat with the 10th-level fighter. Each hit is a bruise or a minor injury, and then when the final blow takes the fighter to zero, it's a deadly and life-threatening wound.</p><p></p><p>I can't do that with HSes. When the fighter drops to zero in 4E, she goes into a Schrodinger's Box where the severity of the wound is undetermined till she either dies or spends a healing surge. What's going on with her while she's in the box? I don't know. Nobody does. Nobody can.</p><p></p><p>Now, are there places where traditional hit points don't tell a consistent story? Sure there are. Falling damage is the most common example, where people calmly step off fifty-foot cliffs because they know they have enough hit points to get up and walk away. And you know, those rough spots are <em>exactly</em> the ones people have been grumbling and griping about for decades. House rules for falling damage sprout like weeds.</p><p></p><p></p><p></p><p>I think most people who object to healing surges have the same problem I described, but many haven't consciously worked out what it is that rubs them the wrong way. (It took me several false starts before I figured out what I wanted to post to this thread.) They just know healing surges don't sit right somehow, and that not-sitting-right has to do with the surges not matching what they imagine going on in the game world. So they call healing surges "unrealistic."</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5697131, member: 58197"] Abstraction is not the issue here. From moment to moment, I can tell a coherent story about what's happening in combat with the 10th-level fighter. Each hit is a bruise or a minor injury, and then when the final blow takes the fighter to zero, it's a deadly and life-threatening wound. I can't do that with HSes. When the fighter drops to zero in 4E, she goes into a Schrodinger's Box where the severity of the wound is undetermined till she either dies or spends a healing surge. What's going on with her while she's in the box? I don't know. Nobody does. Nobody can. Now, are there places where traditional hit points don't tell a consistent story? Sure there are. Falling damage is the most common example, where people calmly step off fifty-foot cliffs because they know they have enough hit points to get up and walk away. And you know, those rough spots are [I]exactly[/I] the ones people have been grumbling and griping about for decades. House rules for falling damage sprout like weeds. I think most people who object to healing surges have the same problem I described, but many haven't consciously worked out what it is that rubs them the wrong way. (It took me several false starts before I figured out what I wanted to post to this thread.) They just know healing surges don't sit right somehow, and that not-sitting-right has to do with the surges not matching what they imagine going on in the game world. So they call healing surges "unrealistic." [/QUOTE]
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I don't get the dislike of healing surges
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