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*TTRPGs General
I don't get the dislike of healing surges
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<blockquote data-quote="MortonStromgal" data-source="post: 5697146" data-attributes="member: 76231"><p>This didn't really happen in 2e... you rolled HP so on average a fighter is gaining 5 or 6 HP per level + CON (1 HP fighters at first level were uncommon but fun!). Then at 9th level you were only gaining 1HP + CON mod. And if you were not a "fighter" type after 9th level you were gaining 1HP per level.</p><p></p><p></p><p></p><p>I dislike them because there is no downtime to heal your either ok or dead, at leased with older D&D it could take a few days to get back up to normal after a big fight. Its a Book vs Movie thing, in LOTR books travel was very slow, in the films they glossed over it to get to the "good stuff". The only good thing is removal of the healbot. But you could have done this by increasing natural healing without having the ridiculous level of healing surges. Let me heal 1/4 of my HP per day of natural rest rather than my level.</p></blockquote><p></p>
[QUOTE="MortonStromgal, post: 5697146, member: 76231"] This didn't really happen in 2e... you rolled HP so on average a fighter is gaining 5 or 6 HP per level + CON (1 HP fighters at first level were uncommon but fun!). Then at 9th level you were only gaining 1HP + CON mod. And if you were not a "fighter" type after 9th level you were gaining 1HP per level. I dislike them because there is no downtime to heal your either ok or dead, at leased with older D&D it could take a few days to get back up to normal after a big fight. Its a Book vs Movie thing, in LOTR books travel was very slow, in the films they glossed over it to get to the "good stuff". The only good thing is removal of the healbot. But you could have done this by increasing natural healing without having the ridiculous level of healing surges. Let me heal 1/4 of my HP per day of natural rest rather than my level. [/QUOTE]
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I don't get the dislike of healing surges
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