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I don't get the dislike of healing surges
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 5697217" data-attributes="member: 31506"><p>Except its always been like this. In 1st/2nd edition, your first level mage with 3 hit points stubs his toe and his leg almost falls off or is scratched by a house cat for 2 hit points of damage. Oh no! He's almost dead. He's gushing blood, barely clinging to life because the bad kitty got him. The high level fighter is barely concerned. Then you go to rest, and since you heal 1 hp a day, the low level mage is suddenly able to fully recuperate from dramatic trauma in 2 days, while it takes the fighter 2 days to fully recover from a small scratch? Similarly, that 6 HP life threatening sword stab is easily repaired by Cure Light Wounds.... since when are life threatening sword stabs light wounds?</p><p> </p><p>Unless we treat all HP as the same. In which case the low level person really is dying from a single swat from a cat and the high level person has multiple spears poking out of his heart and functions without penalty (hey, he's still got 10hp left.).</p><p> </p><p>HP, healing, damage.... its all abstract. Its ALWAYS been abstract. If you have a problem with healing surges, and you didnt have a problem with HP/damage/healing before, you either werent thinking about it, or are just a hypocrite. Or more likely, you're just looking for something to harp on regarding 4th edition, and the Grognard Gripe Table result pointed to surges rather than "video gamey/WOW". Granted, often the Grognard Grouse Miscability Table provides an overlap, as has previously been displayed in the thread, and surges are both unrealistic AND video-gamey. </p><p> </p><p></p><p> </p><p>And here we have all of D&D, from OD&D to now. If you arent dead, it wasnt that bad. You're pretty mucht 8 hours of the cleric taking a nap and a cast of St Cuthbert's Fortifying Zerberts to be functioning.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 5697217, member: 31506"] Except its always been like this. In 1st/2nd edition, your first level mage with 3 hit points stubs his toe and his leg almost falls off or is scratched by a house cat for 2 hit points of damage. Oh no! He's almost dead. He's gushing blood, barely clinging to life because the bad kitty got him. The high level fighter is barely concerned. Then you go to rest, and since you heal 1 hp a day, the low level mage is suddenly able to fully recuperate from dramatic trauma in 2 days, while it takes the fighter 2 days to fully recover from a small scratch? Similarly, that 6 HP life threatening sword stab is easily repaired by Cure Light Wounds.... since when are life threatening sword stabs light wounds? Unless we treat all HP as the same. In which case the low level person really is dying from a single swat from a cat and the high level person has multiple spears poking out of his heart and functions without penalty (hey, he's still got 10hp left.). HP, healing, damage.... its all abstract. Its ALWAYS been abstract. If you have a problem with healing surges, and you didnt have a problem with HP/damage/healing before, you either werent thinking about it, or are just a hypocrite. Or more likely, you're just looking for something to harp on regarding 4th edition, and the Grognard Gripe Table result pointed to surges rather than "video gamey/WOW". Granted, often the Grognard Grouse Miscability Table provides an overlap, as has previously been displayed in the thread, and surges are both unrealistic AND video-gamey. And here we have all of D&D, from OD&D to now. If you arent dead, it wasnt that bad. You're pretty mucht 8 hours of the cleric taking a nap and a cast of St Cuthbert's Fortifying Zerberts to be functioning. [/QUOTE]
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I don't get the dislike of healing surges
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