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I don't get the dislike of healing surges
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<blockquote data-quote="gamerprinter" data-source="post: 5697241" data-attributes="member: 50895"><p>I've never needed to abstract on the idea of hit points and AC, for me they mean what they look like. You need to get past my AC to hit me, and you need to drop my hit points to zero to get me to stop fighting, and whether it's -10 or my Constitution score below zero to actually kill me. That works fine for me.</p><p> </p><p>Healilng surges are like a cleric attached to my person, I press a button and healing occurs - that doesn't feel realistic. My fighter is not a caster, and cannot perform any kind of spell, which includes healing. I don't want my fighter to be able to heal himself - that's what a cleric is for.</p><p> </p><p>Your argument that this way you don't need a cleric... well I guess if you don't need to kill any monsters then, you don't need fighters either, but then why play the game. If you want to be kept healed over the long haul, you're going to need potions of healing, or a Cure Wand, otherwise you have to have a cleric.</p><p> </p><p>And due to the power clerics have in combat, I've never seen a group where somebody didn't want to play cleric. We've never seen a situation where a cleric was not desired by someone.</p><p> </p><p>Basically, its keep your spells out of my martial characters skillset. I don't want my fighter to cast spells, and to me that's what healing surges are - healing spells. It ain't natural...</p><p> </p><p>Not to be contrary, and not that there's anything wrong with it, but I don't get why you like healing surges, nor that you are concerned that I (we) don't?</p><p> </p><p>Really, if healing surges equals more hit points in spurts beyond your HP score, then just give me the extra hit points hidden in the surges to my total HP - it would work the same wouldn't it. So why parse out my hit points in surges outside of my hit point score. It makes equal sense, so I don't need surges, just more hit points.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5697241, member: 50895"] I've never needed to abstract on the idea of hit points and AC, for me they mean what they look like. You need to get past my AC to hit me, and you need to drop my hit points to zero to get me to stop fighting, and whether it's -10 or my Constitution score below zero to actually kill me. That works fine for me. Healilng surges are like a cleric attached to my person, I press a button and healing occurs - that doesn't feel realistic. My fighter is not a caster, and cannot perform any kind of spell, which includes healing. I don't want my fighter to be able to heal himself - that's what a cleric is for. Your argument that this way you don't need a cleric... well I guess if you don't need to kill any monsters then, you don't need fighters either, but then why play the game. If you want to be kept healed over the long haul, you're going to need potions of healing, or a Cure Wand, otherwise you have to have a cleric. And due to the power clerics have in combat, I've never seen a group where somebody didn't want to play cleric. We've never seen a situation where a cleric was not desired by someone. Basically, its keep your spells out of my martial characters skillset. I don't want my fighter to cast spells, and to me that's what healing surges are - healing spells. It ain't natural... Not to be contrary, and not that there's anything wrong with it, but I don't get why you like healing surges, nor that you are concerned that I (we) don't? Really, if healing surges equals more hit points in spurts beyond your HP score, then just give me the extra hit points hidden in the surges to my total HP - it would work the same wouldn't it. So why parse out my hit points in surges outside of my hit point score. It makes equal sense, so I don't need surges, just more hit points. [/QUOTE]
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I don't get the dislike of healing surges
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