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I don't get the dislike of healing surges
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<blockquote data-quote="Gaerek" data-source="post: 5697482" data-attributes="member: 73666"><p>I suppose that makes my argument moot!</p><p></p><p>In reality, I haven't played 1e in, oh, 15 years. A lot rides on the DM. I've been stuck with a lot of a-hole DMs that know how much healing a cleric is capable of, and build encounters accordingly. I have seen many cleric spell builds like that in the past, but it was very dependent on the game and the DM. Large, 1e style mega dungeons that were more about overcoming puzzles/traps/etc than combat meant less emphasis on healing. 2e Players Option: Combat and Tactics (which my group played, and loved) and 3e meant more emphasis on combat, and accrdingly, more emphasis on healing.</p><p></p><p>With 4e style, large, tactical battles (which I, and my group absolutely love), a lot of healing is essential. Play that kind of combat with a 3e and before system, and you've got your healbot.</p></blockquote><p></p>
[QUOTE="Gaerek, post: 5697482, member: 73666"] I suppose that makes my argument moot! In reality, I haven't played 1e in, oh, 15 years. A lot rides on the DM. I've been stuck with a lot of a-hole DMs that know how much healing a cleric is capable of, and build encounters accordingly. I have seen many cleric spell builds like that in the past, but it was very dependent on the game and the DM. Large, 1e style mega dungeons that were more about overcoming puzzles/traps/etc than combat meant less emphasis on healing. 2e Players Option: Combat and Tactics (which my group played, and loved) and 3e meant more emphasis on combat, and accrdingly, more emphasis on healing. With 4e style, large, tactical battles (which I, and my group absolutely love), a lot of healing is essential. Play that kind of combat with a 3e and before system, and you've got your healbot. [/QUOTE]
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I don't get the dislike of healing surges
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