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General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
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<blockquote data-quote="Oryan77" data-source="post: 5697710" data-attributes="member: 18701"><p>....is no different than having to rely on a wizard/sorcerer if you are a fighter type. Or rely on a fighter type to take hits if you are a wizard/sorcerer. It may be harder, but you can get by without a Cleric. It may be harder, but you can get by without an arcane caster.</p><p></p><p></p><p>....is how much different than relying on healing surges? From what I'm reading, CLW wands seem pretty commonplace in games. So the only difference is that the healing surges are free? Yer still relying on both.</p><p></p><p></p><p>....is any different than needing to rest after <strong>every</strong> exciting and challenging combat/encounter? Wouldn't that statement hold more ground if it was in regards to not using healing surges? Before healing surges, I could do 3 or 4 combats before I needed to rest for a night. Healing surges are causing me to rest after every fight and then I still have to rest again each night. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>If people like healing surges because it keeps things moving and is convenient, then why not just eliminate the hitpoint system completely? Then you know for sure that you can always keep things moving and not worry at all about healing those pesky hitpoints. We can just say that if a bad guy hits you more than 5 times, you die. We don't need to roll damage cause figuring out how to heal it is annoying.</p><p></p><p> Dude, I know what you mean. I've been playing D&D for 16 years and if I have to buy supplies, use a weapon, or ask the wizard to cast fireball one more time, my head is going to explode.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5697710, member: 18701"] ....is no different than having to rely on a wizard/sorcerer if you are a fighter type. Or rely on a fighter type to take hits if you are a wizard/sorcerer. It may be harder, but you can get by without a Cleric. It may be harder, but you can get by without an arcane caster. ....is how much different than relying on healing surges? From what I'm reading, CLW wands seem pretty commonplace in games. So the only difference is that the healing surges are free? Yer still relying on both. ....is any different than needing to rest after [B]every[/B] exciting and challenging combat/encounter? Wouldn't that statement hold more ground if it was in regards to not using healing surges? Before healing surges, I could do 3 or 4 combats before I needed to rest for a night. Healing surges are causing me to rest after every fight and then I still have to rest again each night. :lol: If people like healing surges because it keeps things moving and is convenient, then why not just eliminate the hitpoint system completely? Then you know for sure that you can always keep things moving and not worry at all about healing those pesky hitpoints. We can just say that if a bad guy hits you more than 5 times, you die. We don't need to roll damage cause figuring out how to heal it is annoying. Dude, I know what you mean. I've been playing D&D for 16 years and if I have to buy supplies, use a weapon, or ask the wizard to cast fireball one more time, my head is going to explode. [/QUOTE]
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I don't get the dislike of healing surges
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