Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gamerprinter" data-source="post: 5697777" data-attributes="member: 50895"><p>Sorry, I edited my previous post with what basically answers this. A normal man is a 0 level commoner. Any PC is not a normal man, rather a hero - something completely different and unique set apart from normal men. Whether its the power of the gods that grants this, but the more experience you gain, the more heroic you become. With D&D heroism you gain the ability to sustain more hit points of damage.</p><p> </p><p>And in our games heroes don't attack people that are 4 or more levels beneath them (if they are in the way, they will die, but never sought as an intended target) that is reserved for equals and real challenges. As a GM I don't face PCs against insurmountable odds, challenging odds only, so a 1st level character would never face a 10th level character or CR9 monster - that would be an unfair encounter. It just wouldn't happen in my games.</p><p> </p><p>So the damage dealt and received is appropriate for the level.</p><p> </p><p>I don't need to scientifically dissertate on how this is realistic. For my group's games such a discussion is meaningless - we wouldn't go there.</p><p> </p><p>Edit: and no doubt a decapitation might seem equivalent to 8 points of damage to somebody with 8 hit points total, however in game, decapitation is a mechanic that falls under vorpal and has a definite place in the game, that is not related to your hit point total. Assassinate has existed in one form or another since 1e (not 2e) and whether by assassination table or by PrC ability it confers Death on a failed save having nothing at all to do with hit points. So though the same first level character is dead, he still has his head, unless vorpal came up in play.</p><p> </p><p>And while a gut shot may not be specifically a given mechanic, it could be, especially for some kind of monster whose special gore attack that goes for your intestines.</p><p> </p><p>Although hit points are real damage to me, I don't use hit location tables so your hit points of loss are across your entire body, and none mortal by themselves until you're actually out of hit points. Mortal damage as from something as specific as a gut shot, neck break, decapitation, heart stab are not the same kind of damage from normal combat.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5697777, member: 50895"] Sorry, I edited my previous post with what basically answers this. A normal man is a 0 level commoner. Any PC is not a normal man, rather a hero - something completely different and unique set apart from normal men. Whether its the power of the gods that grants this, but the more experience you gain, the more heroic you become. With D&D heroism you gain the ability to sustain more hit points of damage. And in our games heroes don't attack people that are 4 or more levels beneath them (if they are in the way, they will die, but never sought as an intended target) that is reserved for equals and real challenges. As a GM I don't face PCs against insurmountable odds, challenging odds only, so a 1st level character would never face a 10th level character or CR9 monster - that would be an unfair encounter. It just wouldn't happen in my games. So the damage dealt and received is appropriate for the level. I don't need to scientifically dissertate on how this is realistic. For my group's games such a discussion is meaningless - we wouldn't go there. Edit: and no doubt a decapitation might seem equivalent to 8 points of damage to somebody with 8 hit points total, however in game, decapitation is a mechanic that falls under vorpal and has a definite place in the game, that is not related to your hit point total. Assassinate has existed in one form or another since 1e (not 2e) and whether by assassination table or by PrC ability it confers Death on a failed save having nothing at all to do with hit points. So though the same first level character is dead, he still has his head, unless vorpal came up in play. And while a gut shot may not be specifically a given mechanic, it could be, especially for some kind of monster whose special gore attack that goes for your intestines. Although hit points are real damage to me, I don't use hit location tables so your hit points of loss are across your entire body, and none mortal by themselves until you're actually out of hit points. Mortal damage as from something as specific as a gut shot, neck break, decapitation, heart stab are not the same kind of damage from normal combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
Top