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I don't get the dislike of healing surges
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<blockquote data-quote="FireLance" data-source="post: 5697803" data-attributes="member: 3424"><p>Frankly, if it was an email conversation, I'd be happy to leave it at that. However, since this is a messageboard, others will also be reading what I write. </p><p></p><p>I do not dispute that you did not have fun with 4E, and I do not dispute that you think healing surges were a big part of that. However, I still think that the key issue was too much in-combat recovery of hit points rather than healing surges per se. This is not an assumption, by the way, it is my analysis based on what you have posted on grind and combat length. </p><p></p><p>The way I see it, the real culprits are the Second Wind action, minor action healing powers and other ways to spend a healing surge in combat. As mentioned, healing surges may contribute to the problem because the standard conversion rate in 4E is 1 healing surge = 25% maximum hit points, and that adds to the rate at which hit points are recovered in combat. Lowering the conversion rate to 1 healing surge = 10% maximum hit points might mitigate the problem. Removing ways to spend a healing surge in combat might eliminate it completely.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5697803, member: 3424"] Frankly, if it was an email conversation, I'd be happy to leave it at that. However, since this is a messageboard, others will also be reading what I write. I do not dispute that you did not have fun with 4E, and I do not dispute that you think healing surges were a big part of that. However, I still think that the key issue was too much in-combat recovery of hit points rather than healing surges per se. This is not an assumption, by the way, it is my analysis based on what you have posted on grind and combat length. The way I see it, the real culprits are the Second Wind action, minor action healing powers and other ways to spend a healing surge in combat. As mentioned, healing surges may contribute to the problem because the standard conversion rate in 4E is 1 healing surge = 25% maximum hit points, and that adds to the rate at which hit points are recovered in combat. Lowering the conversion rate to 1 healing surge = 10% maximum hit points might mitigate the problem. Removing ways to spend a healing surge in combat might eliminate it completely. [/QUOTE]
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I don't get the dislike of healing surges
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