Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aberzanzorax" data-source="post: 5697988" data-attributes="member: 64209"><p>Yes hitpoints in all editions have been, to a degree, abstract. They have also been, to a degree, concrete.</p><p> </p><p>Healing surges are, almost in their entirety, abstract.</p><p> </p><p> </p><p>I don't know why people don't see that.</p><p> </p><p> </p><p> </p><p> </p><p>Some examples of hit points meaning "you got hit and got hurt" include "rider damage" or "rider effects". This can be things such as poison or fire damage. If the person has not been hit by the sword, how are they poisoned? If the troll has not been hit by the sword, why does the fire damage prevent its regeneration? A "wounding" weapon that causes you to "bleed" certainly has hit you, and you are losing blood. To say otherwise negates the narrative.</p><p> </p><p>Yes, clerical curing is odd in many editions (why does a lvl 10 fighter not heal his tiny wounds from a spell that would bring a lvl 1 fighter back from near death). However, just about every single description of healing spells is "closing wounds". I have never, ever, in any edition, seen a healing spell written up as "restores adrenaline" or "improves endurance" or whatever.</p><p> </p><p>In fact, most editions have other mechanics for the things that those defending healing surges are describing hps or HSs as. Endurance? That's tested by con checks and there is an endurance feat. Fatigue? There are fatigue rules. </p><p> </p><p> </p><p> </p><p>All along, hit points have been suggested to be abstract, and in essence, they must be (to a degree). However, the rest of the game was written as if they were quite concrete, but with some small degree of abstraction. 4e has turned this on its head, actually following the intent they have claimed to be doing all along, but have actually not done. EDIT: Also, I'll dispute the degree/level of "hit points are abstractions" in prior editions being claimed as well. I attribute it as a nod to "this ain't always going to make sense, roll with us" rather than them saying "hit points represent far, far more than getting hit/hurt."</p><p> </p><p>EDIT: from the 3e and 3.5 phbs and <a href="http://www.dandwiki.com/wiki/SRD:Loss_of_Hit_Points" target="_blank">http://www.dandwiki.com/wiki/SRD:Loss_of_Hit_Points</a></p><p> </p><p> </p><p>Instead of "the best mechanic we have to simulate combat and injury" hps (because of HSs) are now, in 4e "a complete abstraction of a pc's adventuring across a given day".</p><p> </p><p> </p><p>The change has been both subtle (subtle as in hard to see) and radical. Hence exactly this sort of thread every so often.</p><p> </p><p>Make no mistake. Hps in 4e represent something different than they have in earlier editions. Healing surges enforce this.</p><p> </p><p> </p><p>However, and another possible reason for the dislike of healing surges is that the 4e phb considers them "healing" they are defined as such and it specifically states that when a character uses one, he has <strong>healed</strong>. I can envision healing wounds, but are we to say "I healed, so I got luckier again"?</p><p> </p><p> </p><p>It seems to me that in every edition hit points have been a "have your cake and eat it too" situation. They represent getting hurt, but they also represent more than that. Healing surges go too far with that, mainly representing "you're healing, but you're not really healing". </p><p> </p><p> </p><p> </p><p>There is a backwardness to healing surges. It's the same backwardness that is the cure light wounds does less on a light wound than a serious one (on a lvl 10 vs lvl 1 char). But this backwardness is even more in your face. At least with the curative spells, it is still healing that is being represented. The fact that the rules are ass backwards dosen't change this. With a healing surge, few seem willing to describe them as what wotc describes them as: healing.</p><p> </p><p>Yes, hps represent some manner of luck. This is very telling in the 3.5 description of them when discussing how a lvl 10 ftr getting hit by an orc has suffered a "small wound" or "glancing blow". Healing these small wounds with spells closes the wounds. </p><p> </p><p>So what does a healing surge actually do? Have I ever been hit? If so, do my wounds close? If so, how do I accomplish this as a normal human fighter? </p><p> </p><p> </p><p>In prior editions, yes, hps represented some luck/skill and some physical punishment. But the luck/skill was never restored by curative magics. That is a fundamental difference to what is being restored in 4e with healing surges...and thus causes a fundamental difference to the meaning of hps.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5697988, member: 64209"] Yes hitpoints in all editions have been, to a degree, abstract. They have also been, to a degree, concrete. Healing surges are, almost in their entirety, abstract. I don't know why people don't see that. Some examples of hit points meaning "you got hit and got hurt" include "rider damage" or "rider effects". This can be things such as poison or fire damage. If the person has not been hit by the sword, how are they poisoned? If the troll has not been hit by the sword, why does the fire damage prevent its regeneration? A "wounding" weapon that causes you to "bleed" certainly has hit you, and you are losing blood. To say otherwise negates the narrative. Yes, clerical curing is odd in many editions (why does a lvl 10 fighter not heal his tiny wounds from a spell that would bring a lvl 1 fighter back from near death). However, just about every single description of healing spells is "closing wounds". I have never, ever, in any edition, seen a healing spell written up as "restores adrenaline" or "improves endurance" or whatever. In fact, most editions have other mechanics for the things that those defending healing surges are describing hps or HSs as. Endurance? That's tested by con checks and there is an endurance feat. Fatigue? There are fatigue rules. All along, hit points have been suggested to be abstract, and in essence, they must be (to a degree). However, the rest of the game was written as if they were quite concrete, but with some small degree of abstraction. 4e has turned this on its head, actually following the intent they have claimed to be doing all along, but have actually not done. EDIT: Also, I'll dispute the degree/level of "hit points are abstractions" in prior editions being claimed as well. I attribute it as a nod to "this ain't always going to make sense, roll with us" rather than them saying "hit points represent far, far more than getting hit/hurt." EDIT: from the 3e and 3.5 phbs and [URL]http://www.dandwiki.com/wiki/SRD:Loss_of_Hit_Points[/URL] Instead of "the best mechanic we have to simulate combat and injury" hps (because of HSs) are now, in 4e "a complete abstraction of a pc's adventuring across a given day". The change has been both subtle (subtle as in hard to see) and radical. Hence exactly this sort of thread every so often. Make no mistake. Hps in 4e represent something different than they have in earlier editions. Healing surges enforce this. However, and another possible reason for the dislike of healing surges is that the 4e phb considers them "healing" they are defined as such and it specifically states that when a character uses one, he has [B]healed[/B]. I can envision healing wounds, but are we to say "I healed, so I got luckier again"? It seems to me that in every edition hit points have been a "have your cake and eat it too" situation. They represent getting hurt, but they also represent more than that. Healing surges go too far with that, mainly representing "you're healing, but you're not really healing". There is a backwardness to healing surges. It's the same backwardness that is the cure light wounds does less on a light wound than a serious one (on a lvl 10 vs lvl 1 char). But this backwardness is even more in your face. At least with the curative spells, it is still healing that is being represented. The fact that the rules are ass backwards dosen't change this. With a healing surge, few seem willing to describe them as what wotc describes them as: healing. Yes, hps represent some manner of luck. This is very telling in the 3.5 description of them when discussing how a lvl 10 ftr getting hit by an orc has suffered a "small wound" or "glancing blow". Healing these small wounds with spells closes the wounds. So what does a healing surge actually do? Have I ever been hit? If so, do my wounds close? If so, how do I accomplish this as a normal human fighter? In prior editions, yes, hps represented some luck/skill and some physical punishment. But the luck/skill was never restored by curative magics. That is a fundamental difference to what is being restored in 4e with healing surges...and thus causes a fundamental difference to the meaning of hps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
Top