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I don't get the dislike of healing surges
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<blockquote data-quote="Naszir" data-source="post: 5698184" data-attributes="member: 55043"><p>Healing Surges within the context of 4e make sense for the most part. 4e hp are considered abstract and represent many different factors as has already been quoted.</p><p></p><p>The issue of dropping below 0hp might be able to be dealt with narratively if the only way to get a character back above 0hp is with some sort of magic induced healing surge. A warlord yelling at a mortally wounded fighter to "Shake it off", allowing the fighter to magically heal the deadly blow that took him below 0hp is a bit much.</p><p></p><p>Otherwise it does seem to be a narrative nightmare and for the most part glossed over in some way.</p><p></p><p>Personally, I could never get hp as being only physically representative. That would make no sense to me. But if someone finds other players who are fine with that and it works for them then roll/role with it.</p><p></p><p>In some ways you have to look at each individual hit point being representative of a combination of factors. Separating out hit points as "these hit points are physical" and "these hit points are luck" and "these hit points are skill" just makes a mess of things, IMO.</p><p></p><p>I see each individual hit point as a combination of the ability to take physical damage, the luck at which the attack missed something vital and the skill to avoid taking a truly serious blow.</p><p></p><p>I like the idea of Healing Surges but I do feel like something more can be done to make the game work more efficently. Combat should not take as long as it does in 4e.</p></blockquote><p></p>
[QUOTE="Naszir, post: 5698184, member: 55043"] Healing Surges within the context of 4e make sense for the most part. 4e hp are considered abstract and represent many different factors as has already been quoted. The issue of dropping below 0hp might be able to be dealt with narratively if the only way to get a character back above 0hp is with some sort of magic induced healing surge. A warlord yelling at a mortally wounded fighter to "Shake it off", allowing the fighter to magically heal the deadly blow that took him below 0hp is a bit much. Otherwise it does seem to be a narrative nightmare and for the most part glossed over in some way. Personally, I could never get hp as being only physically representative. That would make no sense to me. But if someone finds other players who are fine with that and it works for them then roll/role with it. In some ways you have to look at each individual hit point being representative of a combination of factors. Separating out hit points as "these hit points are physical" and "these hit points are luck" and "these hit points are skill" just makes a mess of things, IMO. I see each individual hit point as a combination of the ability to take physical damage, the luck at which the attack missed something vital and the skill to avoid taking a truly serious blow. I like the idea of Healing Surges but I do feel like something more can be done to make the game work more efficently. Combat should not take as long as it does in 4e. [/QUOTE]
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I don't get the dislike of healing surges
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