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I don't get the dislike of healing surges
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<blockquote data-quote="TheAuldGrump" data-source="post: 5698284" data-attributes="member: 6957"><p>Once more into the breach....</p><p></p><p>Second Wind and like 'healing in combat' are merely the most objectionable of the uses of Healing Surge - it <em>as a whole</em> trivializes damage taken. Much of 4e seems built around trivializing what had been serious damage (example - petrification) further than the magic in previous editions.</p><p></p><p>I also don't like the use of Healing Surges <em>after</em> combat. But, and I want to be clear here, I understand why it was put into the game, and if it were a <em>hell</em> of a lot less available then I would likely not object much, if at all.</p><p></p><p>Even in combat, if Randy the Ranger can get free of the scrum for a couple of rounds then it would not bother me. Him being able to do it while Gary the Goblin is poking him with a pokey stick of poking <em>does</em> bother me. Heck, in the case of Bob the Barbarian it would not bother me if he could heal it in combat while using Rage. But having it happen too many times strained my patience.</p><p></p><p>Something to add - I do not mind Save or Die and/or Save or Suck effects. Failed a save vs. the hot glance the medusa gave you from across a room? Don't lose Dex bub, turn to stone. Disintegrate? The answer my friend, is blowing in the wind, the answer is blowing in the wind....</p><p></p><p>And for the record, I have never had a combat in 3.X last as long with so few opponents as that 4e battle. This was before folks started routinely posting that hit points in 4e encounters should be halved.</p><p></p><p>I really wanted to avoid talking about why I hate 4e, it does not forward the conversation in a meaningful fashion, is not likely to change any opinions, and is likely to trigger a 'yeah, but'.... I hate yeah, buts.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5698284, member: 6957"] Once more into the breach.... Second Wind and like 'healing in combat' are merely the most objectionable of the uses of Healing Surge - it [i]as a whole[/i] trivializes damage taken. Much of 4e seems built around trivializing what had been serious damage (example - petrification) further than the magic in previous editions. I also don't like the use of Healing Surges [i]after[/i] combat. But, and I want to be clear here, I understand why it was put into the game, and if it were a [i]hell[/i] of a lot less available then I would likely not object much, if at all. Even in combat, if Randy the Ranger can get free of the scrum for a couple of rounds then it would not bother me. Him being able to do it while Gary the Goblin is poking him with a pokey stick of poking [i]does[/i] bother me. Heck, in the case of Bob the Barbarian it would not bother me if he could heal it in combat while using Rage. But having it happen too many times strained my patience. Something to add - I do not mind Save or Die and/or Save or Suck effects. Failed a save vs. the hot glance the medusa gave you from across a room? Don't lose Dex bub, turn to stone. Disintegrate? The answer my friend, is blowing in the wind, the answer is blowing in the wind.... And for the record, I have never had a combat in 3.X last as long with so few opponents as that 4e battle. This was before folks started routinely posting that hit points in 4e encounters should be halved. I really wanted to avoid talking about why I hate 4e, it does not forward the conversation in a meaningful fashion, is not likely to change any opinions, and is likely to trigger a 'yeah, but'.... I hate yeah, buts. The Auld Grump [/QUOTE]
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I don't get the dislike of healing surges
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