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I don't get the dislike of healing surges
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<blockquote data-quote="TheAuldGrump" data-source="post: 5698303" data-attributes="member: 6957"><p>In regards to Hit Points - I have always assumed that they are a hold over from D&D's wargaming roots - a man at arms had one hit point, a character model had more.</p><p></p><p>In D&D the assumption remains kind of the same - a man at arms has D8 Hit Points, and a longsword does D8 Damage.</p><p></p><p>They then modified up and down from there - a wizard is twice as likely to die from a hit by a longsword than a man at arms is. A fighting man somewhat less.</p><p></p><p>It is also why a combat round used to be a full minute - trying to correlate a tabletop wargames passage of time with that of a role playing game.</p><p></p><p>So, consider the Hit Point a wavicle - it behaves as an abstract unless you are observing it, then it behaves as a concrete.... The concept is abstract, but the game effects need to be empirical.</p><p></p><p>In other words, they are both abstract and concrete, so game mechanics on some level echo quantum mechanics.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5698303, member: 6957"] In regards to Hit Points - I have always assumed that they are a hold over from D&D's wargaming roots - a man at arms had one hit point, a character model had more. In D&D the assumption remains kind of the same - a man at arms has D8 Hit Points, and a longsword does D8 Damage. They then modified up and down from there - a wizard is twice as likely to die from a hit by a longsword than a man at arms is. A fighting man somewhat less. It is also why a combat round used to be a full minute - trying to correlate a tabletop wargames passage of time with that of a role playing game. So, consider the Hit Point a wavicle - it behaves as an abstract unless you are observing it, then it behaves as a concrete.... The concept is abstract, but the game effects need to be empirical. In other words, they are both abstract and concrete, so game mechanics on some level echo quantum mechanics. The Auld Grump [/QUOTE]
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I don't get the dislike of healing surges
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