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I don't get the dislike of healing surges
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<blockquote data-quote="gamerprinter" data-source="post: 5698329" data-attributes="member: 50895"><p>Well that's just the premise behind my feelings. As stated, it matters not to me whether this explanation works for you - your stated position makes as much sense if that's what works best for you. I don't want to counter your position on how you feel the opposite. That you don't accept my interpretation on the rules is fine - we aren't playing at the same table, and neither of our explanations change the math of the mechanics. Keep in mind I don't play 4e, so I don't need a different perspective as it provides no material gain or loss to how I perceive it.</p><p> </p><p>On what it might mean in game vs. real combat, I can only say 25 years ago, when in the army, I was a member of the SCA. I had participated in a combat trial with full armor, shield and rattan sword. After two minutes of duking it out with my opponent, I was exhausted. I couldn't hold the shield high enough (eventually) to cover my head. I even tried to duck, but the weight of the helmet almost carried me to the ground. That's as close to a real combat as I ever want to be involved in, and I discovered I make terrible hand-to-hand fighter in real life. Real combat and D&D combat are not the same thing, so I can't compare the two. Nor do I need some level of verisimilitude regarding 'hit points'.</p><p> </p><p>I don't want to convince you of my way of thinking, nor I yours. Mechanically it makes no difference, so why all the hub-bub? While in interesting intellectual exercise to discuss this, it doesn't change the game, so beyond intellectual discussion, it's really a non-point.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5698329, member: 50895"] Well that's just the premise behind my feelings. As stated, it matters not to me whether this explanation works for you - your stated position makes as much sense if that's what works best for you. I don't want to counter your position on how you feel the opposite. That you don't accept my interpretation on the rules is fine - we aren't playing at the same table, and neither of our explanations change the math of the mechanics. Keep in mind I don't play 4e, so I don't need a different perspective as it provides no material gain or loss to how I perceive it. On what it might mean in game vs. real combat, I can only say 25 years ago, when in the army, I was a member of the SCA. I had participated in a combat trial with full armor, shield and rattan sword. After two minutes of duking it out with my opponent, I was exhausted. I couldn't hold the shield high enough (eventually) to cover my head. I even tried to duck, but the weight of the helmet almost carried me to the ground. That's as close to a real combat as I ever want to be involved in, and I discovered I make terrible hand-to-hand fighter in real life. Real combat and D&D combat are not the same thing, so I can't compare the two. Nor do I need some level of verisimilitude regarding 'hit points'. I don't want to convince you of my way of thinking, nor I yours. Mechanically it makes no difference, so why all the hub-bub? While in interesting intellectual exercise to discuss this, it doesn't change the game, so beyond intellectual discussion, it's really a non-point. [/QUOTE]
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I don't get the dislike of healing surges
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