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I don't get the dislike of healing surges
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<blockquote data-quote="Hussar" data-source="post: 5698746" data-attributes="member: 22779"><p>The discussion of Healing Surges being this sort of Heisenburg construct misses the point.</p><p></p><p>4e is entirely built around the concept that nothing can be narrated until the action is resolved. </p><p></p><p>In pre-4e D&D, a character initiated an action and, by and large, that action would then be resolved and the narrative could be created at the same time. There might have been a few hiccups like Attacks of Opportunity or the like, but, by and large, if I state, "Thugdar climbs the wall", I roll the dice and I narrate as follows.</p><p></p><p>4e doesn't work like that. It's not linear. I, or anyone else at the table, at any point in time, can jump in and change the narrative. I state, "Thugdar climbs the wall" and roll. If I fail, someone might step in with a power that gives me a bonus, and now I succeed.</p><p></p><p>And it can get a whole lot more complicated than that. That's a pretty straight forward answer.</p><p></p><p>The problem people seem to be having isn't so much with realism, or concrete vs abstract, it's with the fact that 4e mechanics are not tied to linear time.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5698746, member: 22779"] The discussion of Healing Surges being this sort of Heisenburg construct misses the point. 4e is entirely built around the concept that nothing can be narrated until the action is resolved. In pre-4e D&D, a character initiated an action and, by and large, that action would then be resolved and the narrative could be created at the same time. There might have been a few hiccups like Attacks of Opportunity or the like, but, by and large, if I state, "Thugdar climbs the wall", I roll the dice and I narrate as follows. 4e doesn't work like that. It's not linear. I, or anyone else at the table, at any point in time, can jump in and change the narrative. I state, "Thugdar climbs the wall" and roll. If I fail, someone might step in with a power that gives me a bonus, and now I succeed. And it can get a whole lot more complicated than that. That's a pretty straight forward answer. The problem people seem to be having isn't so much with realism, or concrete vs abstract, it's with the fact that 4e mechanics are not tied to linear time. [/QUOTE]
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I don't get the dislike of healing surges
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